Terek the Battle Mage
|
Basic information:
|
|
Class:
|
Battle Mage
|
Gender:
|
Male
|
Race:
|
Human
|
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
|
Specialty: Haste
|
|
Casts haste with increased effect, based on the level of the target unit.
|
|
Starting Level:
|
Level
|
Starting primary skills:
|
|
Starting secondary skills:
|
Basic Wisdom
|
Basic Tactics
|
[[File:{{{skill_3}}} _small.png |
link=]] {{{skill_3}}} [[]]
|
[[File:{{{skill_4}}} _small.png |
link=]] {{{skill_4}}} [[]]
|
[[File:{{{skill_5}}} _small.png |
link=]] {{{skill_5}}} [[]]
|
[[File:{{{skill_6}}} _small.png |
link=]] {{{skill_6}}} [[]]
|
[[File:{{{skill_7}}} _small.png |
link=]] {{{skill_7}}} [[]]
|
[[File:{{{skill_8}}} _small.png |
link=]] {{{skill_8}}} [[]]
|
Starting troops:
|
Goblin
|
15–25
|
Always
|
Wolf Rider
|
5–7
|
88%
|
Orc
|
4–6
|
25%
|
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]]
|
|
Always
|
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]]
|
|
Always
|
|
Starting troops :
|
|
Starting spell:
|
|
Haste
|
|
Starting movement points:
|
Minimum
|
Maximum
|
HotA
|
1560
|
1630
|
1560
|
|
Terek the Battle Mage is a Stronghold hero. Terek starts with a spell book and the spell Haste.
Specialty
Terek's specialty gives in addition to normal Haste speed bonuses
+3 to creatures on level 1–2
+2 to creatures on level 3–4
+1 to creatures on level 5–6
No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.
Speed of Stronghold creatures with normal Haste and Terek's Haste:
Changed turn order for Terek:
This is somewhat less good if you need to strike immediately:
- Wolf Raiders are fragile (but deal a tremendous amount of damage), so they should never attack first if there will be retaliation.
- Hobgoblins can also deal out a lot of damage but are fragile as well.
- Only the Thunderbirds go before Wolf Raiders and Hobgoblins, so at least one of the two "fragile" stacks will get a retaliation if there is one.
- This may protect your Behemoths, but leads probably to more losses on your side.
- Without Terek, you can always strike first with your Ancient Behemoths to protect the Wolf Raiders and the Cyclops Kings can weaken a stack for the Hobgoblins.
If you wait with all your creatures in the first round, then this new order is a lot better:
- Wolf Raiders and Hobgoblins now go second and third-last.
- Without Terek they would go before your Behemoths.
See also:
Template:Keywords