Earth Magic

From Heroes 3 wiki
Revision as of 17:09, 27 November 2015 by 80.98.75.38 (talk) (→‎Discussion)
Jump to navigation Jump to search

is about the secondary skill. For earth magic spells, see School of Earth Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Earth Magic
Basic Earth Magic: allows your hero to cast earth spells at reduced cost.
Advanced Earth Magic: allows your hero to cast earth spells at reduced cost and increased effectiveness.
Expert Earth Magic: allows your hero to cast earth spells at reduced cost and maximum effectiveness.

Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.

Heroes with Earth Magic as a starting skill:

Discussion

There are several reasons to select Earth Magic, but one of the strongest motive is Town Portal spell, which is among the most powerful adventure map spells along with Fly and Dimension Door. Another excellent reason is Slow spell, which becomes a mass spell on expert level. Moreover, while Resurrection spell resurrects creatures only for the duration of the current battle on basic level, it resurrects them permanently on advanced and expert level. A hero with enough spell points, high power skill and expert Resurrection has good chances not to lose any troops in even tough battles. Shield and Stone Skin spells become mass spells on expert level. Implosion, which is the most destructive spell for a single creature stack, deals 200 more damage on expert level than on basic level.