Native terrain: Difference between revisions
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that | '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain. | ||
{| class="wikitable" | |||
! Town !! Native Terrains | |||
|- | |||
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass | |||
|- | |||
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass | |||
|- | |||
| {{town|Tower}} || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow | |||
|- | |||
| {{town|Inferno}} || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava | |||
|- | |||
| {{town|Necropolis}} || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt | |||
|- | |||
| {{town|Dungeon}} || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean | |||
|- | |||
| {{town|Stronghold}} || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough | |||
|- | |||
| {{town|Fortress}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp | |||
|- | |||
| {{town|Conflux}}{{-}}{{withab}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}} | |||
|- | |||
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp | |||
|- | |||
| {{town|Factory}}{{-}}{{withhota}} || [[File:Wasteland (s).gif|border|Wasteland|link=Wasteland]] Wasteland | |||
|} | |||
Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava). | |||
{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to Cove creatures, permanently granting them native terrain benefits. | |||
[[Category: Adventure Map concepts]] | |||
[[Category: Combat]] | [[Category: Combat]] |
Latest revision as of 09:02, 7 May 2024
Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomad's sandwalking is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect Quicksand and Land Mines. Neutral creatures do not have a native terrain.
Town | Native Terrains |
---|---|
Castle | Grass |
Rampart | Grass |
Tower | Snow |
Inferno | Lava |
Necropolis | Dirt |
Dungeon | Subterranean |
Stronghold | Rough |
Fortress | Swamp |
Conflux | Grass Highlands |
Cove | Swamp |
Factory | Wasteland |
Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).
Cove's Grail building Lodestar makes every terrain native to Cove creatures, permanently granting them native terrain benefits.