Retaliation: Difference between revisions

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== Special abilities related to retaliation ==
== Special abilities related to retaliation ==
'''Creatures with no enemy retaliation:'''
'''Creatures with no enemy retaliation:'''
* {{Cn|Sprite}} {{withab}}
* {{Cnu|Naga|Naga Queen}}
* {{Cn|Harpy Hag}}
* {{Cn|Cerberus}}
* {{Cn|Cerberus}}
* {{Cnu|Devil|Arch Devil}}
* {{Cnu|Vampire|Vampire Lord}}
* {{Cnu|Vampire|Vampire Lord}}
* {{Cnu|Psychic Elemental|Magic Elemental}} {{withab}}
* {{Cn|Harpy Hag}}
* {{Cnu|Naga|Naga Queen}}
* {{Cnu|Devil|Arch Devil}}
* {{Cnu|Hydra|Chaos Hydra}}
* {{Cnu|Hydra|Chaos Hydra}}
* {{Cnu|Corsair|Sea Dog}} {{withhota}}
* {{Cn|Sprite}}
* {{Cn|Sentinel Automaton}} {{withhota}}
* {{Cnu|Psychic Elemental|Magic Elemental}}
* {{Cnu|Corsair|Sea Dog}}{{-wh}}
* {{Cn|Sentinel Automaton}}{{-wh}}


'''Creatures with more than one retaliation per combat round:'''
'''Creatures with more than one retaliation per combat round:'''
* {{Cn|Griffin}} has two retaliations
* {{Cn|Griffin}}s have two retaliations.
* {{Cn|Royal Griffin}} has unlimited retaliations
* {{Cn|Royal Griffin}}s have unlimited retaliations.
* {{Cn|Fangarm}} {{withhota}} has unlimited retaliations
* {{Cn|Fangarm}}s {{wh}} have unlimited retaliations.


'''Creatures with special attacks that do not cause retaliations:''' {{withhota}}
'''Creatures with special attacks that do not cause retaliations:'''
* {{Cnu|Dreadnought|Juggernaut}} can use [[heat stroke]] instead of attacking, that does not cause retaliations.
* {{Cn|Crimson Couatl}}s {{wh}} can use the invulnerability provided by [[Meditation]] to attack without retaliation for one turn per battle.
* {{Cn|Crimson Couatl}} can use the invulnerability provided by [[Meditation]] to attack without retaliation once per battle.
* {{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}} can use [[heat stroke]] instead of attacking; this ability does not cause retaliations.


'''Creatures causing modified retaliation:'''
'''Creatures causing modified retaliation:'''
* {{Cn|Scorpicore}} can [[paralyze]] on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength
* {{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
* {{Cnu|Basilisk|Greater Basilisk}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
* {{Cnu|Medusa|Medusa Queen|name=Medusas and Medusa Queens}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
* {{Cnu|Medusa|Medusa Queen}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
* {{Cn|Scorpicore}}s can [[paralyze]] on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength.
* {{Cnu|Unicorn|War Unicorn}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
* {{Cnu|Basilisk|Greater Basilisk|name=Basilisks and Greater Basilisks}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.


'''Creatures with retaliation against ranged attacks:''' {{withhota}}
'''Creatures with retaliation against ranged attacks:'''
* {{Cn|Gunslinger}} has one [[preemptive shot]] except AoE ranged attacks: [[Liches]]' Death Clouds and [[Magogs]]' Fireball Attacks.
* {{Cn|Gunslinger}}{{-wh}} has one [[preemptive shot]] except AoE ranged attacks: [[Lich|Liches']] Death Cloud and [[Magog|Magogs']] Fireball Attacks.
* {{Cn|Bounty Hunter}} has unlimited [[preemptive shot]]s except AoE ranged attacks.
* {{Cn|Bounty Hunter}}{{-wh}} has unlimited [[preemptive shot]]s except AoE ranged attacks.


== Spells related to retaliation ==
== Spells related to retaliation ==

Latest revision as of 15:59, 8 July 2024

Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation[edit | hide | hide all]

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Creatures with special attacks that do not cause retaliations:

Creatures causing modified retaliation:

Creatures with retaliation against ranged attacks:

Spells related to retaliation[edit | hide]