Gog and Magog: Difference between revisions
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| U_shots = '''24''' | | U_shots = '''24''' | ||
| U_cost = 175 | | U_cost = 175 | ||
| U_special = • [[Ranged attack]]<br>• [[Fireball Attack]] | | U_special = • [[Ranged attack]]<br>• '''[[Fireball Attack]]''' | ||
}} | }} | ||
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'''Gogs and Magogs''' are level 2 creatures of [[Inferno]]. They are recruited from the [[Hall of Sins]]. | '''Gogs and Magogs''' are level 2 creatures of [[Inferno]]. They are recruited from the [[Hall of Sins]]. | ||
Gogs and | ''"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a [[Fireball]] spell."{{-}}<sup>[[Restoration of Erathia Manual Page 97|RoE manual]]''</sup> | ||
== Special Ability: Fireball Attack == | |||
In addition to the target, [[Magog]]s' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in {{hota}}{{-wh}} the area of effect around the target does not damage units normally immune to [[Fire Magic]], and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the [[Fireball]] spell. Most notably, the area of effect does not damage the [[Efreeti]]. However, they can still be damaged if they are the primary target in the central hex of the shot. | |||
Fireball Attack is similar to [[Lich and Power Lich|Liches']] [[Lich and Power Lich#Special ability|Death Cloud]] attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by [[Preemptive Shot]]s {{withhota}}, even if these attacks target Gunslingers or Bounty Hunters as a central hex. | |||
In the case Magog decides to use the AOE damage to shoot himself, the damage will be calculated for each hex one by one, starting from the top right hex. If the number of shooting Magogs is reduced before a calculation of a next hex is resolved, next hexes will receive reduced damage. | |||
== Heroes with a specialty == | |||
*{{H|Calh|Demoniac}} has gogs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | *{{H|Calh|Demoniac}} has gogs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a [[speed]] bonus of 1. | ||
== {{hota}} == | == {{hota}} == | ||
In {{hota}} Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless | In {{hota}}, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless [[Bow of the Sharpshooter]] is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex: | ||
{{immune|fire=1|hota=}} | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Gog render.gif | |||
Magog render.gif | |||
</gallery> | |||
{{Fanopinion| | |||
In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead [[summon demons]] from Gogs. In {{hota}}, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable. | |||
Thanks to their Fireball special ability, Magogs can greatly "help" your [[Imp]]s (or any other low-level creatures) to die in the very right moment and in exact numbers for [[Demons]] to be [[summon demons|summoned]]. | |||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 2 Creatures]] | |||
* [[Comparison of Ranged Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 08:57, 24 October 2024
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
Level 5 | |||||||||||||||
Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Gog | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Magog | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Fireball Attack | ||||||||||||||||||||
Portraits
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Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.
"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual
Special Ability: Fireball Attack[edit | hide | hide all]
In addition to the target, Magogs' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in Horn of the Abyss the area of effect around the target does not damage units normally immune to Fire Magic, and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the Fireball spell. Most notably, the area of effect does not damage the Efreeti. However, they can still be damaged if they are the primary target in the central hex of the shot.
Fireball Attack is similar to Liches' Death Cloud attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by Preemptive Shots , even if these attacks target Gunslingers or Bounty Hunters as a central hex.
In the case Magog decides to use the AOE damage to shoot himself, the damage will be calculated for each hex one by one, starting from the top right hex. If the number of shooting Magogs is reduced before a calculation of a next hex is resolved, next hexes will receive reduced damage.
Heroes with a specialty[edit | hide]
- Calh the Demoniac has gogs as a specialty, which increases the attack and defense skills of any gogs or magogs for each level attained after 2nd level, and gives them a speed bonus of 1.
Horn of the Abyss[edit | hide]
In Horn of the Abyss, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead summon demons from Gogs. In Horn of the Abyss, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable. Thanks to their Fireball special ability, Magogs can greatly "help" your Imps (or any other low-level creatures) to die in the very right moment and in exact numbers for Demons to be summoned. |