Genie and Master Genie: Difference between revisions

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{{Tower creatures}}{{Creature
{{TowerCreaturesNew}}{{CreatureNew
| AI_Value  = 884
| name          = Genie
| Name      = Genie
| faction        = Tower
| Attack    = 12
| attack        = 12
| Defense  = 12
| defense        = 12
| Speed    = 7
| shots          =
| Growth    = 3
| damage        = 13–16
| Damage    = 13–16
| health        = 40
| Health    = 40
| speed          = 7
| Movement  = [[Flying]]
| move          = Flying
| Cost      = 550
| size          = 1
| Special  = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
| growth        = 3
| U_AI_Value= 942
| aivalue        = 884
| U_name    = Master Genie
| fightvalue    = 680
| U_speed  = '''11'''
| goldcost      = 550
| U_cost    = 600
| resource      =  
| U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
| rescost        =  
| No_shots  =  
| abilities      = Flies. {{gl|Hate|Hates}} {{gl|Efreet}}.
| No_ushots =  
}}{{CreatureNew
}}  
| name          = Master Genie
| faction        = Tower
| attack        = 12
| defense        = 12
| shots          =
| damage        = 13–16
| health        = 40
| speed          = {{gt|11}}
| move          = Flying
| size          = 1
| growth        = 3
| aivalue        = 942
| fightvalue    = 748
| goldcost      = 600
| resource      =  
| rescost        =  
| abilities      = Flies. {{gl|Spellcaster}}: Random beneficial {{gl|spell}}. {{gl|Hate|Hates}} {{gl|Efreet}}.
}}


{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Genies and Master Genies''' are the level 5 creatures of [[Tower]]. They are recruited from the [[Altar of Wishes]]. In {{hota}}, Master Genies can also be recruited from an [[Ancient Lamp]]. {{wh-}}
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].


''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
<div style="clear:left;"></div>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Altar of Wishes
| creature1      = Genie
| creature2      = Master Genie
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Iona|Alchemist}}
* {{H|Thane|Alchemist}}


<div style="clear:left;"></div>
== Special Ability: Spellcaster ==
== Spells ==
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center; float:left; margin-right:20px"
Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
|- style="background-color:#{{Teal 2}};"
 
! Spell
{{Table|Spell|Lvl|School|align=left|float=none}}
! Lvl
|+Master Genie's Spells:
! School
|-
| style="text-align:left;" | {{Sn|Bless}} || 1 || Water
|-
| style="text-align:left;" | {{Sn|Bloodlust}} || 1 || Fire
|-
| style="text-align:left;" | {{Sn|Cure}} || 1 || Water
|-
| style="text-align:left;" | {{Sn|Haste}} || 1 || Air
|-
| style="text-align:left;" | {{Sn|Protection from Fire}} || 1 || Fire
|-
| style="text-align:left;" | {{Sn|Protection from Water}} || 1 || Water
|-
| style="text-align:left;" | {{Sn|Shield}} || 1 || Earth
|-
| style="text-align:left;" | {{Sn|Stone Skin}} || 1 || Earth
|-
| style="text-align:left;" | {{Sn|Fortune}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Precision}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Protection from Air}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Air Shield}} || 3 || Air
|-
| style="text-align:left;" | {{Sn|Anti-Magic}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Protection from Earth}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Mirth}} || 3 || Water
|-
| style="text-align:left;" | {{Sn|Counterstrike}} || 4 || Air
|-
| style="text-align:left;" | {{Sn|Fire Shield}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Frenzy}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Prayer}} || 4 || Water
|-
| style="text-align:left;" | {{Sn|Slayer}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Magic Mirror}} || 5 || Air
|}
Spells cast by Master Genie are random*, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.


{{Table row|{{Sn|Bless}}            |1|Water Magic}}
'''Caveats:'''
{{Table row|{{Sn|Bloodlust}}        |1|Fire Magic}}
* The genies will not attempt to cast spells that the target creature is immune to. (Example: If targeting [[Green Dragon]]s (immune to spells level 1-3), the genie will only cast level 4-5 spells.)
{{Table row|{{Sn|Cure}}              |1|Water Magic}}
* The genies will not cast spells that have no effect. (Example 1: They will not cast [[Slayer]] if no level 7 troops are present. Example 2: They will not cast cure if the target creature is at full health with no negative spell effects.)
{{Table row|{{Sn|Haste}}            |1|Air Magic}}
{{Table row|{{Sn|Shield}}            |1|Earth Magic}}
{{Table row|{{Sn|Stone Skin}}        |1|Earth Magic}}
{{Table row|{{Sn|Fortune}}          |2|Air Magic}}
{{Table row|{{Sn|Precision}}        |2|Air Magic}}
{{Table row|{{Sn|Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn|Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn|Mirth}}            |3|Water Magic}}
{{Table row|{{Sn|Counterstrike}}{{-}}|4|Air Magic}}
{{Table row|{{Sn|Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn|Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn|Prayer}}            |4|Water Magic}}
{{Table row|{{Sn|Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn|Magic Mirror}}      |5|Air Magic}}
|}


== Heroes with a specialty ==
== Official Renders ==
*{{H|Iona|Alchemist}} and
<gallery mode="packed-hover">
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
Genie render.gif
Master Genie render.gif
</gallery>


{{Fanopinion|
{{Fanopinion|
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In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.


Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others), [[Anti-magic]] can prevent you from buffing the target up. Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.
Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others) although you can choose to attack creatures with expended retaliation or that you completely destroy, [[Anti-magic]] can prevent you from buffing the target up.  
 
Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.


Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].  
Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].  


Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their innate [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even attacking Efreet Sultans after someone soaked up the retaliation is dangerous, and as Genies do 150% damage to Efreeti, Fire Shield will also strike them back harder.
Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreet]] they should stay away from them, because in combat Efreet are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their innate [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even attacking Efreet Sultans after someone soaked up the retaliation is dangerous, and as Genies do 150% damage to Efreet, Fire Shield will also strike them back harder.


Sometimes Genies can be used as a decoy against AI enemy who would attack them by the majority of his units. This should be exploited to preserve lives of [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]], who are much more powerful and will keep wiping out the enemy, or to allow [[Master Gremlin]]s and [[Mage and Arch Mage|Magi]] to keep shooting.
Sometimes Genies can be used as a decoy against AI enemy who would attack them by the majority of his units. This should be exploited to preserve lives of [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]], who are much more powerful and will keep wiping out the enemy, or to allow [[Master Gremlin]]s and [[Mage and Arch Mage|Magi]] to keep shooting.
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{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 00:47, 4 February 2025

Tower Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Spellcaster: Random beneficial spell. Hates Efreet.

Genies and Master Genies are the level 5 creatures of Tower. They are recruited from the Altar of Wishes. In Horn of the Abyss, Master Genies can also be recruited from an Ancient Lamp. Horn of the Abyss 

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Altar of Wishes

Heroes with a specialty[edit | hide]

Special Ability: Spellcaster[edit | hide]

Spell Lvl School
 Bless 1 Water
 Bloodlust 1 Fire
 Cure 1 Water
 Haste 1 Air
 Protection from Fire 1 Fire
 Protection from Water 1 Water
 Shield 1 Earth
 Stone Skin 1 Earth
 Fortune 2 Air
 Precision 2 Air
 Protection from Air 2 Air
 Air Shield 3 Air
 Anti-Magic 3 Earth
 Protection from Earth 3 Earth
 Mirth 3 Water
 Counterstrike 4 Air
 Fire Shield 4 Fire
 Frenzy 4 Fire
 Prayer 4 Water
 Slayer 4 Fire
 Magic Mirror 5 Air

Spells cast by Master Genie are random*, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Caveats:

  • The genies will not attempt to cast spells that the target creature is immune to. (Example: If targeting Green Dragons (immune to spells level 1-3), the genie will only cast level 4-5 spells.)
  • The genies will not cast spells that have no effect. (Example 1: They will not cast Slayer if no level 7 troops are present. Example 2: They will not cast cure if the target creature is at full health with no negative spell effects.)

Official Renders[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]