Genie and Master Genie: Difference between revisions

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{{Tower creatures}}{{Creature
{{TowerCreaturesNew}}{{CreatureNew
| AI_Value  = 884
| name          = Genie
| Name      = Genie
| faction        = Tower
| Attack    = 12
| attack        = 12
| Defense  = 12
| defense        = 12
| Speed    = 7
| shots          =
| Growth    = 3
| damage        = 13–16
| Damage    = 13–16
| health        = 40
| Health    = 40
| speed          = 7
| Movement  = [[Flying]]
| move          = Flying
| Cost      = 550
| size          = 1
| Special  = • [[Hate]]s [[Efreet and Efreet Sultan|Efreet]]
| growth        = 3
| U_AI_Value= 942
| aivalue        = 884
| U_name    = Master Genie
| fightvalue    = 680
| U_speed  = '''11'''
| goldcost      = 550
| U_cost    = 600
| resource      =  
| U_special = • [[Hate]]s [[Efreet and Efreet Sultan|Efreet]]<br>• '''[[Spellcaster]]'''
| rescost        =  
| No_shots  =  
| abilities      = Flies. {{gl|Hate|Hates}} {{gl|Efreet}}.
| No_ushots =  
}}{{CreatureNew
}}  
| name          = Master Genie
| faction        = Tower
| attack        = 12
| defense        = 12
| shots          =
| damage        = 13–16
| health        = 40
| speed          = {{gt|11}}
| move          = Flying
| size          = 1
| growth        = 3
| aivalue        = 942
| fightvalue    = 748
| goldcost      = 600
| resource      =  
| rescost        =  
| abilities      = Flies. {{gl|Spellcaster}}: Random beneficial {{gl|spell}}. {{gl|Hate|Hates}} {{gl|Efreet}}.
}}


{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Genies and Master Genies''' are the level 5 creatures of [[Tower]]. They are recruited from the [[Altar of Wishes]]. In {{hota}}, Master Genies can also be recruited from an [[Ancient Lamp]]. {{wh-}}  
'''Genies and Master Genies''' are the level 5 creatures of [[Tower]]. They are recruited from the [[Altar of Wishes]]. In {{hota}}, Master Genies can also be recruited from an [[Ancient Lamp]]. {{wh-}}  


''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
<div style="clear:left;"></div>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Altar of Wishes
| creature1      = Genie
| creature2      = Master Genie
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Iona|Alchemist}}
* {{H|Thane|Alchemist}}


<div style="clear:left;"></div>
== Special Ability: Spellcaster ==
== Special Ability: Spellcaster ==
Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center; float:left; margin-right:20px"
 
|- style="background-color:#{{Teal 2}};"
{{Table|Spell|Lvl|School|align=left|float=none}}
! Spell
|+Master Genie's Spells:
! Lvl
 
! School
{{Table row|{{Sn|Bless}}             |1|Water Magic}}
|-
{{Table row|{{Sn|Bloodlust}}         |1|Fire Magic}}
| style="text-align:left;" | {{Sn|Bless}} || 1 || Water
{{Table row|{{Sn|Cure}}             |1|Water Magic}}
|-
{{Table row|{{Sn|Haste}}             |1|Air Magic}}
| style="text-align:left;" | {{Sn|Bloodlust}} || 1 || Fire
{{Table row|{{Sn|Protection from Fire}} |1|Fire Magic}}
|-
{{Table row|{{Sn|Protection from Water}} {{-}} |1|Water Magic}}
| style="text-align:left;" | {{Sn|Cure}} || 1 || Water
{{Table row|{{Sn|Shield}}           |1|Earth Magic}}
|-
{{Table row|{{Sn|Stone Skin}}       |1|Earth Magic}}
| style="text-align:left;" | {{Sn|Haste}} || 1 || Air
{{Table row|{{Sn|Fortune}}           |2|Air Magic}}
|-
{{Table row|{{Sn|Precision}}         |2|Air Magic}}
| style="text-align:left;" | {{Sn|Protection from Fire}} || 1 || Fire
{{Table row|{{Sn|Protection from Air}} |2|Air Magic}}
|-
| style="text-align:left;" | {{Sn|Protection from Water}} || 1 || Water
|-
| style="text-align:left;" | {{Sn|Shield}} || 1 || Earth
|-
| style="text-align:left;" | {{Sn|Stone Skin}} || 1 || Earth
|-
| style="text-align:left;" | {{Sn|Fortune}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Precision}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Protection from Air}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Air Shield}} || 3 || Air
|-
| style="text-align:left;" | {{Sn|Anti-Magic}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Protection from Earth}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Mirth}} || 3 || Water
|-
| style="text-align:left;" | {{Sn|Counterstrike}} || 4 || Air
|-
| style="text-align:left;" | {{Sn|Fire Shield}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Frenzy}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Prayer}} || 4 || Water
|-
| style="text-align:left;" | {{Sn|Slayer}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Magic Mirror}} || 5 || Air
|}
Spells cast by Master Genie are random*, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.


{{Table row|{{Sn|Air Shield}}        |3|Air Magic}}
'''Caveats:'''
{{Table row|{{Sn|Anti-Magic}}        |3|Earth Magic}}
* The genies will not attempt to cast spells that the target creature is immune to. (Example: If targeting [[Green Dragon]]s (immune to spells level 1-3), the genie will only cast level 4-5 spells.)
{{Table row|{{Sn|Protection from Earth}} |3|Earth Magic}}
* The genies will not cast spells that have no effect. (Example 1: They will not cast [[Slayer]] if no level 7 troops are present. Example 2: They will not cast cure if the target creature is at full health with no negative spell effects.)
{{Table row|{{Sn|Mirth}}            |3|Water Magic}}
{{Table row|{{Sn|Counterstrike}} |4|Air Magic}}
{{Table row|{{Sn|Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn|Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn|Prayer}}            |4|Water Magic}}
{{Table row|{{Sn|Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn|Magic Mirror}}      |5|Air Magic}}
|}


== Heroes with a specialty ==
== Official Renders ==
*{{H|Iona|Alchemist}} and
<gallery mode="packed-hover">
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
Genie render.gif
Master Genie render.gif
</gallery>


{{Fanopinion|
{{Fanopinion|

Latest revision as of 00:47, 4 February 2025

Tower Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Spellcaster: Random beneficial spell. Hates Efreet.

Genies and Master Genies are the level 5 creatures of Tower. They are recruited from the Altar of Wishes. In Horn of the Abyss, Master Genies can also be recruited from an Ancient Lamp. Horn of the Abyss 

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Altar of Wishes

Heroes with a specialty[edit | hide]

Special Ability: Spellcaster[edit | hide]

Spell Lvl School
 Bless 1 Water
 Bloodlust 1 Fire
 Cure 1 Water
 Haste 1 Air
 Protection from Fire 1 Fire
 Protection from Water 1 Water
 Shield 1 Earth
 Stone Skin 1 Earth
 Fortune 2 Air
 Precision 2 Air
 Protection from Air 2 Air
 Air Shield 3 Air
 Anti-Magic 3 Earth
 Protection from Earth 3 Earth
 Mirth 3 Water
 Counterstrike 4 Air
 Fire Shield 4 Fire
 Frenzy 4 Fire
 Prayer 4 Water
 Slayer 4 Fire
 Magic Mirror 5 Air

Spells cast by Master Genie are random*, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Caveats:

  • The genies will not attempt to cast spells that the target creature is immune to. (Example: If targeting Green Dragons (immune to spells level 1-3), the genie will only cast level 4-5 spells.)
  • The genies will not cast spells that have no effect. (Example 1: They will not cast Slayer if no level 7 troops are present. Example 2: They will not cast cure if the target creature is at full health with no negative spell effects.)

Official Renders[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]