Stables: Difference between revisions

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The Stables grants the hero a +4 [[Movement]] bonus for the rest of the week. The bonus is added to the hero's movement allowance at the start of each turn, just as [[Logistics]] bonuses are.  [[Terrain Penalties]] affect total movement, including any Stables movement bonus.
{{Castle buildings}}
{{Building
| town    = Castle
| pre    = [[Barracks]]
| wood    = 10 {{W}}
| gold    = 2000 {{G}}
| effect  = When visited gives a bonus of {{swh|+300|+400}} [[Movement|movement points]] each day until the end of the week.<br>Prerequisite of the [[Training Grounds]].  
}}
{{Location}}


'''Note:''' No additional bonus is gained from visiting more than one Stables in the same week.
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building.


Stables can be found in two places:
A '''Stables''' gives a hero who's visiting [[Castle town]] with built Stables the bonus of {{swh|+300|+400}} [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points.


* As a [[Castle]] building.  Any hero entering the town will gain the movement bonus, as will any garrison hero when the town is viewed.  The Stables building is a prerequisite for [[Training Grounds]].
'''Stables''' as a adventure map location automatically upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables.


* As an [[Adventure map]] location.  Any [[Cavalier]]s in the hero's army are automatically upgraded to [[Champion]]s at no cost.
{{map objects 'see also'}}


[[Category: Adventure map]] [[Category: Special buildings]]
{{movement navigational box}}
 
[[Category: Adventure Map]]
[[Category: Special buildings]]

Latest revision as of 22:54, 28 March 2025

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Stables
Prerequisite:
Barracks
Cost:
10 Wood 2000 Gold
Effect:
When visited gives a bonus of +300 Horn of the Abyss movement points each day until the end of the week.
Prerequisite of the Training Grounds.

Stables as seen on the adventure map.

Stables is both an adventure map location and a Castle town building.

A Stables gives a hero who's visiting Castle town with built Stables the bonus of +300 Horn of the Abyss movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.

Stables as a adventure map location automatically upgrades Cavalier Cavaliers to Champion Champions at no cost and gives the same movement bonus as a Castle building's stables.

See also:[edit | hide]