George Almond: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Legate (talk | contribs)
mNo edit summary
Legate (talk | contribs)
mNo edit summary
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<span style="float:right">__TOC__</span>
<span style="float:right">__TOC__</span>
[[File: GeorgeAlmond.png|left]]
One of the {{homm3}} artists.
One of the {{homm3}} artists.


Line 7: Line 8:
  One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]].
  One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]].
  - George Almond
  - George Almond
== Trivia ==
* George Almond's portrait was used as inspiration for {{Hn|Inteus|0=}}.
{{clear|left}}
== Possible Inspiration ==
These are artists from whom George likely pulled inspiration for the art of {{homm3}}.
* [[wikipedia:Frank Frazetta| Frank Frazetta]]
* [[wikipedia:Henry Fuseli| Henry Fuseli]]


== Gallery ==
== Gallery ==
Line 13: Line 23:
* [https://www.facebook.com/groups/665672456796517/ Homm3 Facebook group]
* [https://www.facebook.com/groups/665672456796517/ Homm3 Facebook group]
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]
* [https://heroes3towns.com Heroes3Towns]


Mouse over the images for the artist's comments and links to relevant pages.
Mouse over the images for the artist's comments and links to relevant pages.
=== Released game ===
=== {{roe}} ===
<gallery mode="packed-hover" heights="250px">
<gallery mode="packed-hover" heights="250px">
George-almond-archangel.jpg| [[Archangel]]
George-almond-archangel.jpg| [[Archangel]]
George-almond-centaur-archer.jpg| Early [[Centaur]] (based on Homm2 Centaur Archer)
George-almond-centaur-archer.jpg| Early [[Centaur]] (based on Homm2 Centaur Archer)
George-almond-centaur.jpg| [[Centaur]]: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.
George-almond-centaur.jpg| [[Centaur]]: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.<br>(used on the [[Jadame|MM8 Map]])
George-almond-imp.jpg| [[Imp]]
George-almond-imp.jpg| [[Imp]]
George-almond-familiar6.jpg| [[Familiar]]
George-almond-familiar6.jpg| [[Familiar]]
George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])
George-almond-demon.jpg| [[Demon]]
George-almond-demon.jpg| [[Demon]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-efreet.jpg| [[Efreeti]]
George-almond-arch-devil.jpg| [[Arch Devil]]
George-almond-arch-devil.jpg| [[Arch Devil]]
George-almond-vampire-lord.jpg| [[Vampire Lord]]
Skeleton1.jpg| [[Skeleton Warrior]]
George-almond-vampire-lord.jpg| [[Vampire Lord]]<br>(used on the [[Jadame|MM8 Map]])
George-almond-lich.jpg| [[Power Lich]]
George-almond-lich.jpg| [[Power Lich]]
George-almond-troglodites.jpg| Early [[Troglodyte]]s
George-almond-troglodites.jpg| Early [[Troglodyte|Troglodytes]]
George-almond-troglodite.jpg| Final [[Troglodyte]]: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodite.jpg| Final [[Troglodyte]]: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
George-almond-troglodyte1.jpg| [[Troglodyte]]
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.
George-almond-medusa02.jpg| [[Medusa]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-beholder-sketch.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-beholder.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])
George-almond-medusa02.jpg| [[Medusa Queen]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
George-almond-medusa-color.jpg| [[Medusa Queen]]
George-almond-minotaur-sketch.jpg| [[Minotaur]]
George-almond-minotaur-sketch.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]
George-almond-minotaur.jpg| [[Minotaur]]<br>(used on the [[Jadame|MM8 Map]])
George-almond-thunderbird.jpg| [[Thunderbird]]
George-almond-thunderbird.jpg| [[Thunderbird]]<br>(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]])
George-almond-cyclops1.jpg| [[Cyclops]]
George-almond-cyclops1.jpg| [[Cyclops]]
George-almond-beholder-sketch.jpg| [[Beholder]]
George-almond-cyclops-color.jpg| [[Cyclops]]<br>(used on the [[Antagarich#Nations|MM7 Map]])
George-almond-beholder.jpg| [[Beholder]]
George-almond-wyvern.jpg| [[Wyvern]]<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])
George-almond-wyvern.jpg| [[Wyvern]]
George-almond-wyvern-color.png| [[Wyvern]]<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-wyvern-color.png| [[Wyvern]]
George-almond-hydra.jpg| [[Chaos Hydra]]
George-almond-hydra.jpg| [[Chaos Hydra]]
George-almond-water-elemental-02.jpg| Early [[Water Elemental]]
George-almond-water-elemental-02.jpg| Early [[Water Elemental]]
George-almond-water-elemental-01.jpg| [[Water Elemental]]
George-almond-water-elemental-01.jpg| [[Water Elemental]]
George-almond-rogue.jpg| [[Rogue]]
George-almond-water-elemental11.jpg| [[Water Elemental]]
George-almond-mummy.jpg| [[Mummy]]
George-almond-gold-golem.jpg| [[Gold Golem]]
George-almond-gold-golem.jpg| [[Gold Golem]]
George-almond-faerie-dragon.jpg| [[Faerie Dragon]]
George-almond-rust-dragon.jpg| [[Rust Dragon]]
George-almond-azure-dragon.jpg| [[Azure Dragon]]
George-almond-ryland.jpg| [[Ryland]]
George-almond-ryland.jpg| [[Ryland]]
Coronius render.jpg| [[Coronius]]
Zydar render.png| [[Zydar]]
Zydar render.png| [[Zydar]]
George-almond-ordwald-the-wizard.jpg| [[Ordwald]]
George-almond-bots.jpg| [[Brotherhood of the Sword]]
George-almond-bots.jpg| [[Brotherhood of the Sword]]
George-almond-castle.jpg| [[Castle]]
George-almond-castle.jpg| [[Castle]]
Line 58: Line 68:
George-almond-inferno-prison-inprog.jpg| [[Inferno]] prison<br>(in progress)
George-almond-inferno-prison-inprog.jpg| [[Inferno]] prison<br>(in progress)
George-almond-inferno-prison.jpg| [[Inferno]] prison
George-almond-inferno-prison.jpg| [[Inferno]] prison
George-almond-inferno-prison2.jpg| [[Inferno]] prison
George-almond-inferno-tavern.jpg| [[Inferno]] tavern
George-almond-inferno-tavern.jpg| [[Inferno]] tavern
George-almond-warren2.jpg| [[Warren]]
George-almond-warren2.jpg| [[Warren]]
George-almond-warren.jpg| [[Warren]]
George-almond-warren.jpg| [[Warren]]
George-almond-harpy-nest.jpg| Early [[Harpy Loft]]
George-almond-harpy-nest2.jpg| Early [[Harpy Loft]]
George-almond-pillar-of-eyes3.jpg| Early [[Pillar of Eyes]]
George-almond-pillar-of-eyes3.jpg| Early [[Pillar of Eyes]]
George-almond-pillar-of-eyes.jpg| [[Pillar of Eyes]]
George-almond-pillar-of-eyes.jpg| [[Pillar of Eyes]]
George-almond-troll-bridge.jpg| [[Troll Bridge]]
George-almond-flotsam.jpg| [[Flotsam]]
George-almond-flotsam.jpg| [[Flotsam]]
George-almond-lean-to.jpg| [[Lean To]]
George-almond-lean-to.jpg| [[Lean To]]
George-almond-shipyard.jpg| [[Shipyard]]
George-almond-shipyard.jpg| [[Shipyard]]
George-almond-subterranean-gate.jpg| [[Subterranean Gate]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-tavern.jpg| [[Tavern]]
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
Giant.jpg| Early [[Giant]] concept
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept)
George-almond-sketch1.jpg
George-almond-sketch2.jpg
George-almond-sketch3.jpg
George-almond-sketch4.jpg
George-almond-sketch5.jpg
George-almond-sketch6.jpg
</gallery>
=== {{ab}} ===
<gallery mode="packed-hover" heights="250px">
George-almond-rogue.jpg| [[Rogue]]
George-almond-mummy.jpg| [[Mummy]]
George-almond-troll.jpg| [[Troll]]
George-almond-faerie-dragon.jpg| [[Faerie Dragon]]
George-almond-rust-dragon.jpg| [[Rust Dragon]]
George-almond-azure-dragon.jpg| [[Azure Dragon]]
George-almond-ordwald-the-wizard.jpg| [[Ordwald]]
George-almond-troll-bridge.jpg| [[Troll Bridge]]
</gallery>
</gallery>


=== [[Forge (NWC)|Forge]] ===
==== [[Forge (NWC)|Forge]] ====
NOTE: The [[Forge (NWC)|Forge]] was cancelled while it was still in development.
NOTE: The [[Forge (NWC)|Forge]] was cancelled while it was still in development.


Line 87: Line 118:
Forge Tank Generator concept art.png| Tank generator
Forge Tank Generator concept art.png| Tank generator
Forge Stinger Generator concept art.png| Stinger generator
Forge Stinger Generator concept art.png| Stinger generator
</gallery>
=== {{hc}} ===
<gallery mode="packed-hover" heights="250px">
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu
George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])<br>(also used on the [[Antagarich#Nations|MM7 Map]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen
HC7 menu no logo.png|[[Revolt of the Beastmasters]] Menu
</gallery>
</gallery>



Latest revision as of 16:21, 31 October 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Trivia[edit | hide | hide all]

  • George Almond's portrait was used as inspiration for InteusInteusInteus Inteus.

Possible Inspiration[edit | hide]

These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.

Gallery[edit | hide]

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Restoration of Erathia[edit | hide]

Armageddon's Blade[edit | hide]

Forge[edit | hide]

NOTE: The Forge was cancelled while it was still in development.

Heroes Chronicles[edit | hide]

See also:[edit | hide]