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Campaign heroes
(portrait only)
Kendal Kendal Restoration of ErathiaArmageddon's Blade
Christian Christian Armageddon's Blade
Tarnum Tarnum Heroes Chronicles
Tarnum Tarnum Heroes Chronicles
Ordwald Ordwald Armageddon's Blade
Gem Gem Shadow of Death
Yog Yog Shadow of Death
Tarnum Tarnum Heroes Chronicles
Death Knights
Boyd Boyd Horn of the Abyss
Finneas Finneas Shadow of Death
Sandro Sandro Shadow of Death
Kydoimos Kydoimos Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Athe Athe Horn of the Abyss
Miseria Miseria Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Battle Mages
Zog Zog Horn of the Abyss
Alkin Alkin Horn of the Abyss
Areshrak Areshrak Horn of the Abyss
Pactal Pactal Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Jangaard Jangaard Horn of the Abyss
Stina Stina Horn of the Abyss
Valquest Valquest Horn of the Abyss
Winzells Winzells Horn of the Abyss
Elderian Elderian Horn of the Abyss
Umender Umender Horn of the Abyss
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Ordwald the Druid
Basic information:
Ordwald Class: Druid
Gender: Male
Race: Human
His father gave him a warrior’s name, but Ordwald rejected the warrior’s arts and turned to magic. He is an old, but powerful, warlock in a land where lords almost never live long enough to grow old.
Specialty: Slayer
Specialty Slayer Casts Slayer with increased effect, based on his level compared to the level of the target unit.
Starting primary skills:
Attack 0 Defense 2 Spell Power 1 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Scholar  Basic Scholar
Starting troops:
Troglodyte Troglodyte Always
Harpy Harpy 88%
Beholder Beholder 25%
Starting troops Horn of the Abyss:
Troglodyte Troglodyte Always
Harpy Harpy Always
Beholder Beholder Always
Starting spell:
Slayer Slayer
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Ordwald the Druid is a Dungeon hero. Ordwald starts with a spell book and the spell Slayer.

Ordwald is a campaign exclusive hero and is not playable in custom made maps. However, his portrait is available in map editor and can be chosen if a custom hero is created on the map. He is based off the hero Coronius.

Ordwald was the most powerful Lord in Nighon. He was an old but powerful warlock, receiving his lands from his much greater father. He rejected the warriors art's and turned to magic. Most likely that would mean that his father was a powerful Dungeon Overlord of Nighon. He sought to obtain the Vial of Dragon Blood, and was the greatest enemy and challenger of Mutare, who later beat Ordwald to the Vial, drank from it, and became a sentient Dragon. Ordwald later informed other power-hungry Lords of Nighon, including Lord Caomham and Lord Preuet, along with other unknown ones that if they could drink Mutare's blood (after she became a dragon) that they would turn into dragons themselves. In the end he, along with his lackeys Lord Caomham and Lord Preuet, were overpowered and killed by the Dragon-Lady Mutare. He was the lord and ruler of his kingdom, his land's which held a great and probably the richest part of Nighon, which he inherited from his father.

Status: Dead - As of Dragon's Blood.

Occupation: One of the most powerful Lords of Nighon.

Ordwald is actually a Druid in the game, despite the fact that Druids belong to AvLee, not Nighon. This is most likely because of his specialty in the spell Slayer, as it is a great spell to use against level 7 units such as Mutare's Dragons.

See also:[edit]