George Almond: Difference between revisions

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  One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]].
  One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]].
  - George Almond
  - George Almond
== Trivia ==
* George Almond's portrait was used as inspiration for {{Hn|Inteus|0=}}.


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Latest revision as of 16:21, 31 October 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Trivia[edit | hide | hide all]

  • George Almond's portrait was used as inspiration for InteusInteusInteus Inteus.

Possible Inspiration[edit | hide]

These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.

Gallery[edit | hide]

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Restoration of Erathia[edit | hide]

Armageddon's Blade[edit | hide]

Forge[edit | hide]

NOTE: The Forge was cancelled while it was still in development.

Heroes Chronicles[edit | hide]

See also:[edit | hide]