Gunslinger and Bounty Hunter: Difference between revisions
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{{inhota}}{{FactoryCreaturesNew}}{{ | {{inhota}}{{FactoryCreaturesNew}} | ||
{{Creature/Gunslinger}} | |||
{{Creature/Bounty Hunter}} | |||
}} | |||
'''Gunslingers and Bounty Hunters''' are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]]. | '''Gunslingers and Bounty Hunters''' are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]]. | ||
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Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot '''before''' the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot. | Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot '''before''' the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot. | ||
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' [[Death Cloud]] | Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' [[Death Cloud|Death Clouds]] and Magogs' [[Fireball Attack|Fireball Attacks]], even if they target Gunslingers or Bounty Hunters as a central hex. It also does not activate against the ranged attacking [[war machine|war machines]], the [[Ballista]] and [[Cannon]]. | ||
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped. | Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped. | ||
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*{{Cnu|Lich|Power Lich|name= Liches and Power Liches}} | *{{Cnu|Lich|Power Lich|name= Liches and Power Liches}} | ||
{{ | == Sounds == | ||
{{CreatureSounds|Gunslinger|ranged=y}} | |||
{{CreatureSounds|Bounty Hunter|ranged=y}} | |||
{{SoundClickInfo}} | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed-hover" heights=" | <gallery mode="packed-hover" heights="150px"> | ||
Gunslinger render.png | Gunslinger render.png| Model by [[Dmitriy Gravchenko]] | ||
Bounty Hunter render.png | Bounty Hunter render.png| Model by [[Dmitriy Gravchenko]] | ||
Gunslinger concept.png|Gunslinger concept<br>(art by [[Docent Picolan]]) | Gunslinger concept.png|Gunslinger concept<br>(art by [[Docent Picolan]]) | ||
Bounty hunter concept.png|Bounty Hunter concept<br>(art by [[Docent Picolan]]) | Bounty hunter concept.png|Bounty Hunter concept<br>(art by [[Docent Picolan]]) | ||
Gunslinger bounty hunter concept.png|Gunslinger and Bounty Hunter concepts<br>(art by [[Quick-Sighted Dog]]) | Gunslinger bounty hunter concept.png|Gunslinger and Bounty Hunter concepts<br>(art by [[Quick-Sighted Dog]]) | ||
Bounty Hunter concepts.png|Bounty Hunter concepts<br>(art by [[Alina Besanidou]]) | Bounty Hunter concepts.png|Bounty Hunter concepts<br>(art by [[Alina Besanidou]]) | ||
HotA_1.7.0-Data-HotA_lng_snd-Factory5A1-bik-Factory5A1.webm| A Bounty Hunter's gun can be seen in [[Bertram]]'s office (top-right)<br>(Bertram's [[Deus Ex Machina]]{{-wh}} prologue) | |||
</gallery> | </gallery> | ||
{{user commentary| | |||
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to [[Arrow tower|Arrow towers]] and spells. They benefit greatly from [[Bless]] and [[Haste]] to make the most of their offensive punch. | |||
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.}}{{end of user commentary}} | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
Latest revision as of 14:12, 25 November 2025

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Gunslingers and Bounty Hunters are the level 6 creatures of Factory. They are recruited from the Watchtower.
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability: Preemptive Shot[edit | hide]
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot before the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' Death Clouds and Magogs' Fireball Attacks, even if they target Gunslingers or Bounty Hunters as a central hex. It also does not activate against the ranged attacking war machines, the Ballista and Cannon.
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the Forgetfulness spell or there is an enemy unit adjacent to it and the hero does not have the Bow of the Sharpshooter equipped.
Creatures whose ranged attacks are immune to Preemptive Shots
Sounds[edit | hide]
Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.
Gallery[edit | hide]
-
Model by Dmitriy Gravchenko
-
Model by Dmitriy Gravchenko
-
Gunslinger concept
(art by Docent Picolan) -
Bounty Hunter concept
(art by Docent Picolan) -
Gunslinger and Bounty Hunter concepts
(art by Quick-Sighted Dog) -
Bounty Hunter concepts
(art by Alina Besanidou) -
A Bounty Hunter's gun can be seen in Bertram's office (top-right)
(Bertram's Deus Ex Machina
prologue)
User Commentary
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to Arrow towers and spells. They benefit greatly from Bless and Haste to make the most of their offensive punch.
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.









