Shots: Difference between revisions

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Line 7: Line 7:
* {{Cn|Medusa}}
* {{Cn|Medusa}}
* {{Cn|Pirate}} {{withhota}}
* {{Cn|Pirate}} {{withhota}}
* {{Cn|Snow Elf (HotA)|name=Snow Elf}} {{withhota}}


'''8 shots:'''
'''8 shots:'''
Line 12: Line 13:
* {{Cn|Master Gremlin}}
* {{Cn|Master Gremlin}}
* {{Cn|Medusa Queen}}
* {{Cn|Medusa Queen}}
* {{Cn|Steel Elf}} {{withhota}}


'''12 shots:'''
'''12 shots:'''
Line 23: Line 25:
* {{Cn|Sea Dog}} {{withhota}}
* {{Cn|Sea Dog}} {{withhota}}
* {{Cn|Sea Witch}} {{withhota}}
* {{Cn|Sea Witch}} {{withhota}}
* {{Cn|Shaman}} {{withhota}}
* {{Cn|Sorceress}} {{withhota}}
* {{Cn|Sorceress}} {{withhota}}


Line 38: Line 41:
* {{Cn|Evil Eye}}
* {{Cn|Evil Eye}}
* {{Cn|Grand Elf}} - Shoots twice
* {{Cn|Grand Elf}} - Shoots twice
* {{Cn|Great Shaman}} {{withhota}}
* {{Cn|Halfling}} {{withab}}
* {{Cn|Halfling}} {{withab}}
* {{Cn|Halfling Grenadier}} {{withhota}}
* {{Cn|Halfling Grenadier}} {{withhota}}

Latest revision as of 19:49, 1 January 2026

Shots refers to the number of times a ranged unit may fire per battle. Every time the ranged unit shoots during combat it loses a shot. If the unit has a special ability to shoot twice or receives a morale, it loses two shots instead of one. Although the Ballista says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot.

Ammo Cart provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed.

4 shots:

8 shots:

12 shots:

16 shots:

24 shots

32 shots: