Devil and Arch Devil: Difference between revisions
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{{About|NOTE: The term 'Devils' is sometimes used to refer to the [[Kreegan]]s as a whole.}} | |||
{{Inferno creatures}}{{Creature | {{Inferno creatures}}{{Creature | ||
| | | AI_Value = 5101 | ||
| Name = Devil | | Name = Devil | ||
| Attack = 19 | | Attack = 19 | ||
| | | Defense = 21 | ||
| Speed = 11 | | Speed = 11 | ||
| Growth = 1 | | Growth = 1 | ||
| Damage = 30–40 | | Damage = 30–40 | ||
| Health = 160 | | Health = 160 | ||
| | | Movement = {{-}}[[Flying|Teleporting]]{{-}} | ||
| Cost = 1 | | Cost = 2700 | ||
| Special = | | Res = [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]] | ||
| | | ResCost = 1 | ||
| | | Special = • Decreases enemy [[luck]] by -1<br>• No enemy [[retaliation]]<br>• [[Hate]]s [[Angel and archangel|angels]] | ||
| U_attack = 26 | | U_AI_Value= 7115 | ||
| | | U_name = Arch Devil | ||
| U_speed = 17 | | U_attack = '''26''' | ||
| U_defense = '''28''' | |||
| U_health = 200 | | U_speed = '''17''' | ||
| | | U_health = '''200''' | ||
| | | U_cost = 4500 | ||
| U_special = | | U_ResCost = 2 | ||
| U_special = • Decreases enemy [[luck]] by -1 ('''-2{{-wh}}''')<br>• No enemy [[retaliation]]<br>• [[Hate]]s [[Angel and archangel|angels]] | |||
| No_shots = | |||
| No_ushots = | |||
}} | }} | ||
'''Devils and | {{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}} | ||
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno]]. They are recruited from the [[Forsaken Palace]]. | |||
Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[ | ''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | |||
== Heroes with a specialty == | |||
*{{H|Xeron|Demoniac}} {{withmaped}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | |||
== Appearance == | |||
An Arch Devil and a Cerberus appear at the beginning of the [[A Devilish Plan]] scenario from the [[Dungeons and Devils]] campaign in {{roe}}. | |||
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A|550px}} | |||
== {{hota}} == | |||
In {{hota}}, Arch Devils decrease enemies' [[Luck]] by 2 instead of 1. | |||
{{user commentary| | |||
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade. | |||
Arch Devils' extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only [[Efreet and Efreet Sultan|Efreeti]] and Arch Devils, casting [[Anti-Magic]] on the latter. Efreeti are immune to [[Fire Magic]], thus [[Armageddon]] spell will be completely useless on the battlefield. | |||
=== Size === | |||
A thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier. | |||
=== Black Dragon versus Arch Devil === | |||
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same. | |||
}}{{end of user commentary}} | |||
{{creature 'see also'}} | |||
* [[Comparison of Level 7 Creatures]] | |||
{{luck navigational box|pic=-1}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:26, 1 August 2024
NOTE: The term 'Devils' is sometimes used to refer to the Kreegans as a whole.
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
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Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
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Devil | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Decreases enemy luck by -1 • No enemy retaliation • Hates angels | ||||||||||||||||||
Arch Devil | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Decreases enemy luck by -1 (-2 ) • No enemy retaliation • Hates angels | ||||||||||||||||||
Portraits
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Devils and Arch Devils are level 7 creatures of Inferno. They are recruited from the Forsaken Palace.
"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual
Heroes with a specialty[edit | hide | hide all]
- Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
Appearance[edit | hide]
An Arch Devil and a Cerberus appear at the beginning of the A Devilish Plan scenario from the Dungeons and Devils campaign in Restoration of Erathia.
Horn of the Abyss[edit | hide]
In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.
User commentary
[Show user commentary]
[Hide user commentary]
|
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade. Arch Devils' extremely high speed makes them very useful to resist Dragogeddon tactics. As they are faster than Gold and Black Dragons, use only Efreeti and Arch Devils, casting Anti-Magic on the latter. Efreeti are immune to Fire Magic, thus Armageddon spell will be completely useless on the battlefield. SizeA thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier. Black Dragon versus Arch DevilThe Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same. |