George Almond: Difference between revisions
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One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]]. | One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]]. | ||
- George Almond | - George Almond | ||
== Trivia == | |||
* George Almond's portrait was used as inspiration for {{Hn|Inteus|0=}}. | |||
{{clear|left}} | {{clear|left}} | ||
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=== {{roe}} === | === {{roe}} === | ||
<gallery mode="packed-hover" heights="250px"> | <gallery mode="packed-hover" heights="250px"> | ||
George-almond-archangel.jpg| | George-almond-archangel.jpg| [[Archangel]] | ||
George-almond-centaur-archer.jpg| Early | George-almond-centaur-archer.jpg| Early [[Centaur]] (based on Homm2 Centaur Archer) | ||
George-almond-centaur.jpg| | George-almond-centaur.jpg| [[Centaur]]: This drawing convinced the producer and writers that the centaur's weapon should be a spear instead of the tradition bow and arrows.<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-imp.jpg| | George-almond-imp.jpg| [[Imp]] | ||
George-almond-familiar6.jpg| | George-almond-familiar6.jpg| [[Familiar]] | ||
George-almond-demon.jpg| | George-almond-demon.jpg| [[Demon]] | ||
George-almond-efreet.jpg| [[Efreeti]] | George-almond-efreet.jpg| [[Efreeti]] | ||
George-almond-arch-devil.jpg| | George-almond-arch-devil.jpg| [[Arch Devil]] | ||
Skeleton1.jpg| | Skeleton1.jpg| [[Skeleton Warrior]] | ||
George-almond-vampire-lord.jpg| | George-almond-vampire-lord.jpg| [[Vampire Lord]]<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-lich.jpg| | George-almond-lich.jpg| [[Power Lich]] | ||
George-almond-troglodites.jpg| Early | George-almond-troglodites.jpg| Early [[Troglodyte|Troglodytes]] | ||
George-almond-troglodite.jpg| Final | George-almond-troglodite.jpg| Final [[Troglodyte]]: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey. | ||
George-almond-troglodyte1.jpg| | George-almond-troglodyte1.jpg| [[Troglodyte]] | ||
George-almond-troglodite2.jpg| | George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish. | ||
George-almond-beholder-sketch.jpg| | George-almond-beholder-sketch.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]]) | ||
George-almond-beholder.jpg| | George-almond-beholder.jpg| [[Beholder]]<br>(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]]) | ||
George-almond-medusa02.jpg| | George-almond-medusa02.jpg| [[Medusa Queen]]: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics. | ||
George-almond-medusa-color.jpg| | George-almond-medusa-color.jpg| [[Medusa Queen]] | ||
George-almond-minotaur-sketch.jpg| | George-almond-minotaur-sketch.jpg| [[Minotaur]] | ||
George-almond-minotaur.jpg| | George-almond-minotaur.jpg| [[Minotaur]]<br>(used on the [[Jadame|MM8 Map]]) | ||
George-almond-thunderbird.jpg| | George-almond-thunderbird.jpg| [[Thunderbird]]<br>(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]]) | ||
George-almond-cyclops1.jpg| | George-almond-cyclops1.jpg| [[Cyclops]] | ||
George-almond-cyclops-color.jpg| | George-almond-cyclops-color.jpg| [[Cyclops]]<br>(used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-wyvern.jpg| | George-almond-wyvern.jpg| [[Wyvern]]<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]]) | ||
George-almond-wyvern-color.png| | George-almond-wyvern-color.png| [[Wyvern]]<br>(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])<br>(also used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-hydra.jpg| | George-almond-hydra.jpg| [[Chaos Hydra]] | ||
George-almond-water-elemental-02.jpg| Early | George-almond-water-elemental-02.jpg| Early [[Water Elemental]] | ||
George-almond-water-elemental-01.jpg| | George-almond-water-elemental-01.jpg| [[Water Elemental]] | ||
George-almond-water-elemental11.jpg| | George-almond-water-elemental11.jpg| [[Water Elemental]] | ||
George-almond-gold-golem.jpg| [[Gold Golem]] | George-almond-gold-golem.jpg| [[Gold Golem]] | ||
George-almond-ryland.jpg| [[Ryland]] | George-almond-ryland.jpg| [[Ryland]] | ||
| Line 78: | Line 81: | ||
George-almond-subterranean-gate.jpg| [[Subterranean Gate]] | George-almond-subterranean-gate.jpg| [[Subterranean Gate]] | ||
George-almond-tavern.jpg| [[Tavern]] | George-almond-tavern.jpg| [[Tavern]] | ||
Giant.jpg| Early | Giant.jpg| Early [[Giant]] concept | ||
Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early | Lobstrosity concept art.jpg| [[Lobstrosity]]<br>(Early [[Behemoth]] concept) | ||
George-almond-sketch1.jpg | George-almond-sketch1.jpg | ||
George-almond-sketch2.jpg | George-almond-sketch2.jpg | ||
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<gallery mode="packed-hover" heights="250px"> | <gallery mode="packed-hover" heights="250px"> | ||
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu | HC2 menu no logo.png|[[Conquest of the Underworld]] Menu | ||
George-almond-familiar-color.jpg| | George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])<br>(also used on the [[Antagarich#Nations|MM7 Map]]) | ||
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]]) | George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]]) | ||
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen | HC5 loading screen no logo.png|[[The World Tree]] Loading Screen | ||
| Line 130: | Line 133: | ||
[[Category:Development Team|Almond, George]] | [[Category:Development Team|Almond, George]] | ||
Latest revision as of 16:21, 31 October 2025

One of the Heroes of Might and Magic III artists.
With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved. - Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator. - George Almond
Trivia[edit | hide | hide all]
- George Almond's portrait was used as inspiration for


Inteus.
Possible Inspiration[edit | hide]
These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.
Gallery[edit | hide]
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia[edit | hide]
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Early Centaur (based on Homm2 Centaur Archer)
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Early Troglodytes
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Final Troglodyte: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
-
Troglodyte: My concept was that they had evolved from cave fish.
-
-
-
Medusa Queen: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
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Early Water Elemental
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Rampart tavern
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Inferno prison
(in progress) -
Inferno prison
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Inferno prison
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Inferno tavern
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Early Harpy Loft
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Early Harpy Loft
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Early Pillar of Eyes
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Early Giant concept
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Armageddon's Blade[edit | hide]
Forge[edit | hide]
NOTE: The Forge was cancelled while it was still in development.
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Cyber-Zombie
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Cyber-Zombie
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Pyro: Meant to be seen in a proposed 'Cyber Town,' which was later not used.
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Stinger
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Tavern
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Mage Guild
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Resource Silo
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Town Hall
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Castle
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Tank generator
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Stinger generator
Heroes Chronicles[edit | hide]
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Familiar
Conquest of the Underworld "Campaign Map" image
(See Cerberus Gate)
(also used on the MM7 Map) -
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The World Tree Loading Screen












