George Almond: Difference between revisions
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One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]]. | One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the [[Pillar of Eyes|observer generator]]. | ||
- George Almond | - George Almond | ||
== Trivia == | |||
* George Almond's portrait was used as inspiration for {{Hn|Inteus|0=}}. | |||
{{clear|left}} | {{clear|left}} | ||
Latest revision as of 16:21, 31 October 2025

One of the Heroes of Might and Magic III artists.
With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved. - Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator. - George Almond
Trivia[edit | hide | hide all]
- George Almond's portrait was used as inspiration for


Inteus.
Possible Inspiration[edit | hide]
These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.
Gallery[edit | hide]
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia[edit | hide]
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Early Centaur (based on Homm2 Centaur Archer)
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Early Troglodytes
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Final Troglodyte: My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.
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Troglodyte: My concept was that they had evolved from cave fish.
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Medusa Queen: Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.
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Early Water Elemental
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Rampart tavern
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Inferno prison
(in progress) -
Inferno prison
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Inferno prison
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Inferno tavern
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Early Harpy Loft
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Early Harpy Loft
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Early Pillar of Eyes
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Early Giant concept
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Armageddon's Blade[edit | hide]
Forge[edit | hide]
NOTE: The Forge was cancelled while it was still in development.
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Cyber-Zombie
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Cyber-Zombie
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Pyro: Meant to be seen in a proposed 'Cyber Town,' which was later not used.
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Stinger
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Tavern
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Mage Guild
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Resource Silo
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Town Hall
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Castle
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Tank generator
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Stinger generator
Heroes Chronicles[edit | hide]
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Familiar
Conquest of the Underworld "Campaign Map" image
(See Cerberus Gate)
(also used on the MM7 Map) -
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The World Tree Loading Screen












