Hindering spells: Difference between revisions
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'''Hindering spells''' are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during [[combat]]. | '''Hindering spells''' are [[spell|spells]] that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during [[combat]]. | ||
The game's hindering spells are: | The game's hindering spells are: | ||
* | * {{Sn|Slow}} | ||
* | * {{Sn|Quicksand}} | ||
* | * {{Sn|Force Field}} | ||
* | * {{Sn|Sorrow}} | ||
* | * {{Sn|Blind}} | ||
* | * {{Sn|Berserk}} | ||
* | * {{Sn|Hypnotize}} | ||
* {{Sn|Forgetfulness}} | |||
'''Creatures:'''<p> | |||
{{Cnu|Dendroid Guard|Dendroid Soldier|name=Dendroid Guards and Dendroid Soldiers}} have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.<p> | |||
{{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can cast blind when they strike opponents.<p> | |||
{{Cn|Scorpicore}}s can cause [[paralyze]] when they strike opponents.<p> | |||
{{Cn|Azure Dragon}}s' [[Fear]] causes the enemy to lose a round, similar to {{Sn|Sorrow}}. <p> | |||
[[Category: Terms]] | [[Category: Terms]] | ||
[[Category: Spells]] | |||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 05:10, 26 August 2025
Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Creatures:
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Dendroid Guards and Dendroid Soldiers have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
![]()
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Unicorns and War Unicorns can cast blind when they strike opponents.
![]()
Scorpicores can cause paralyze when they strike opponents.
![]()
Azure Dragons' Fear causes the enemy to lose a round, similar to
Sorrow.