Dendroid Guard and Dendroid Soldier: Difference between revisions

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  | Defense  = 12
  | Defense  = 12
  | Speed    = 3
  | Speed    = 3
  | Growth    = 3
  | Growth    = 3 [[Dendroid Saplings|(+2)]]
  | Damage    = 10–14
  | Damage    = 10–14
  | Health    = 55
  | Health    = 55
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  | U_AI_Value= 803
  | U_AI_Value= 803
  | U_name    = Dendroid Soldier
  | U_name    = Dendroid Soldier
  | U_speed  = 4
  | U_speed  = '''4'''
  | U_health  = 65
  | U_health  = '''65'''
  | U_cost    = 425
  | U_cost    = 425
  | No_shots  =  
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'''Dendroid Gurads and Dendroid Soldiers''' are level 5 creatures of [[Rampart]], that are recruited from the [[Rampart creature dwellings|Dendroid Arches]]. Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed.  
{{Cram|Dendroid Arches|Dendroid Guard|Dendroid Soldier|no_dwelling=|-={{---}}|pad=3px 10px 3px 5px}}
'''Dendroid Guards and Dendroid Soldiers''' are the level 5 creatures of [[Rampart]]. They are recruited from the [[Rampart creature dwellings|Dendroid Arches]].


''"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup>


<div style="clear:left;"></div>


== Special ability ==
Building the [[Dendroid Saplings]] increases dendroids' growth by 2 per week.
Dendroids' attack causes enemy to bind to ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground. [[Harpy and Harpy Hag|Harpies]] are the exception because of their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. They are bounded to the original hex they attacked from, and are not unbinded if the dendroid stack moves or dies.
== Special Ability: Binding ==
Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes, but the effect can also be removed with [[Dispel]] or [[Teleport]] spells. The visual effect of binding is a bunch of roots appearing from the ground.  


==Heroes with a Dendroid specialty==
[[Anti-Magic]] doesn't protect units from being bound by this ability.
[[Ryland]] gives Dendroid Guards and Dendroid Soldiers he commands a [[speed]] bonus of 1, and increases their [[Primary skills#Attack skill|Attack]] and [[Primary skills#Defense skill|Defense]] skills after the 5th level.
 
In [[Shadow of Death]] and until version 1.3.3 of [[Horn of the Abyss]], the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After Dendroids retaliated Harpies are bound to the original hex that they had attacked from and remain bound even if the Dendroid stack moves or dies.
 
== Heroes with a specialty ==
 
*{{H|Ryland|Ranger}} has dendroids as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
 
== Official Renders ==
<gallery mode="packed-hover">
Dendroid render.gif
</gallery>
 
{{Fanopinion|
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad, and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ([[Giant and Titan|Titan]], [[Red Dragon and Black Dragon|Black Dragon]], [[Behemoth and Ancient Behemoth|Ancient Behemoth]], [[Firebird and Phoenix|Phoenix]], [[Sea Serpent and Haspid|Haspid]]).
 
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
 
[[Berserk]] works very well on Dendroids, since they will not only attack their fellow units, but bind them.
}}<!-- end of fan opinion -->
 
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
[[Category: Creatures]]
[[Category: Creatures]]
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Latest revision as of 13:23, 11 August 2024

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Dendroid Guard
 Cost per troop 

350

Attack 9
Defense 12
Damage 10–14
Health 55
Speed 3
Movement Ground
Size 1
Growth 3 (+2)
AI Value 517
 Special abilities:
Binding
Dendroid Soldier
 Horn of the Abyss
 Cost per troop 

425

Attack 9
Defense 12
Damage 10–14
Health 65
Speed 4
Movement Ground
Size 1
Growth 3 (+2)
AI Value 803
 Special abilities:
Binding
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss
Dendroid Arches    Shadow of Death
 Horn of the Abyss

Dendroid Guards and Dendroid Soldiers are the level 5 creatures of Rampart. They are recruited from the Dendroid Arches.

"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual

Building the Dendroid Saplings increases dendroids' growth by 2 per week.

Special Ability: Binding[edit | hide | hide all]

Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes, but the effect can also be removed with Dispel or Teleport spells. The visual effect of binding is a bunch of roots appearing from the ground.

Anti-Magic doesn't protect units from being bound by this ability.

In Shadow of Death and until version 1.3.3 of Horn of the Abyss, the ability is bugged when used on Harpies attacking with strike and return ability. After Dendroids retaliated Harpies are bound to the original hex that they had attacked from and remain bound even if the Dendroid stack moves or dies.

Heroes with a specialty[edit | hide]

  • RylandRyland Ryland the Ranger has dendroids as a specialty, which increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level, and gives them a speed bonus of 1.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad, and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters (Titan, Black Dragon, Ancient Behemoth, Phoenix, Haspid).

During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.

Berserk works very well on Dendroids, since they will not only attack their fellow units, but bind them.


See also:[edit | hide]