Cover of Darkness: Difference between revisions
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The '''Cover of Darkness''' is a special building of [[necropolis town]]. It creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. The effect is similar to the [[Cover of Darkness (Adventure Map)|cover of darkness]] (a sphinx on a platform emitting a shroud) found on the adventure map. A [[Tower town]] with a [[lookout tower]] can (partially) cancel the effect for tower's owner. However, a [[skyship]] does not cancel the effect. | The '''Cover of Darkness''' is a special building of [[necropolis town]]. It creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. The effect is similar to the [[Cover of Darkness (Adventure Map)|cover of darkness]] (a sphinx on a platform emitting a shroud) found on the adventure map. A [[Tower town]] with a [[lookout tower]] can (partially) cancel the effect for tower's owner. However, a [[skyship]] does not cancel the effect. | ||
On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn. | |||
{{map exploration navigational box}} | {{map exploration navigational box}} | ||
[[Category: Special buildings]] | [[Category: Special buildings]] |
Latest revision as of 23:42, 7 December 2023
This article refers to the Necropolis building. For the Adventure Map location, see Cover of Darkness (Adventure Map).
Necropolis buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Cover of Darkness | |||||||||||
Necromancy Amplifier | |||||||||||
Skeleton Transformer | |||||||||||
Shipyard | |||||||||||
Soul Prison | |||||||||||
Unearthed Graves | |||||||||||
Dwellings | |||||||||||
Cursed Temple | |||||||||||
Graveyard | |||||||||||
Tomb of Souls | |||||||||||
Estate | |||||||||||
Mausoleum | |||||||||||
Hall of Darkness | |||||||||||
Dragon Vault | |||||||||||
Towns | |||||||||||
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Building cost: 1000 .
Buildings required: Fort.
The Cover of Darkness is a special building of necropolis town. It creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. The effect is similar to the cover of darkness (a sphinx on a platform emitting a shroud) found on the adventure map. A Tower town with a lookout tower can (partially) cancel the effect for tower's owner. However, a skyship does not cancel the effect. On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn.