Basilisk and Greater Basilisk: Difference between revisions

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{{Fortress creatures}}{{Creature
{{FortressCreaturesNew}}{{CreatureNew
| AI_Value  = 552
| name          = Basilisk
| Name      = Basilisk
| faction        = Fortress
| Attack    = 11
| attack        = 11
| Defense  = 11
| defense        = 11
| Speed    = 5
| shots          =
| Growth    = 4
| damage        = 6–10
| Size      = 2
| health        = 35
| Damage    = 6–10
| speed          = 5
| Health    = 35
| move          = Ground
| No_shots  =
| size          = 2
| Cost      = 325
| growth        = 4
| Special  = • [[Petrify]]ing attack 20%
| aivalue        = 552
| U_AI_Value= 714
| fightvalue    = 506
| U_name    = Greater Basilisk
| goldcost      = 325
| U_attack  = '''12'''
| resource      =
| U_defense = '''12'''
| rescost        =  
| U_speed  = '''7'''
| abilities      = {{gl|Petrifying attack|Stone Gaze}}.
| U_health  = '''40'''
}}{{CreatureNew
| No_ushots =  
| name          = Greater Basilisk
| U_cost    = 400
| faction        = Fortress
}}  
| attack        = {{gt|12}}
| defense        = {{gt|12}}
| shots          =
| damage        = 6–10
| health        = {{gt|40}}
| speed          = {{gt|7}}
| move          = Ground
| size          = 2
| growth        = 4
| aivalue        = 714
| fightvalue    = 561
| goldcost      = 400
| resource      =
| rescost        =
| abilities      = {{gl|Petrifying attack|Stone Gaze}}.
}}


{{Cram|Basilisk Pit|Basilisk|Greater Basilisk|no_dwelling=|pad=13px 10px 3px 7px}}
'''Basilisks and Greater Basilisks''' are the level 4 creatures of [[Fortress]]. They are recruited from the [[Basilisk Pit]].
'''Basilisks and Greater Basilisks''' are level 4 creatures of [[Fortress town]]. They are recruited from the [[Basilisk Pit]].


''"The basilisk and greater basilisk have developed the ability to [[petrify]] their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup>
''"The basilisk and greater basilisk have developed the ability to [[petrify]] their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Basilisk Pit
| creature1      = Basilisk
| creature2      = Greater Basilisk
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Bron|Beastmaster|himage= (HotA)}}. Uniquely, he also starts with Basilisks in his army.


Unlike most Fortress units, basilisks have pretty high stats for their level. As the other Fortress creatures, they have an excellent special ability. Upgrading them right away is recommended due to the significant increase in speed.
== Official Renders ==
<gallery mode="packed-hover">
Greater Basilisk render.png
</gallery>


===== Heroes with a specialty =====
{{fanopinion|
Basilisks have pretty high stats for their level. As other [[Fortress]] creatures, they have an excellent special ability. Upgrading them right away is recommended due to the significant increase in speed.


*{{H|Bron|Beastmaster}} has basilisks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any basilisks or greater basilisks for each level attained after 4th level, and gives them a [[speed]] bonus of 1.
If you choose Bron as your starting hero (or recruit him as one of the weekly heroes at a tavern), you will have Basislisks in your army. This is the only hero that starts with a level 4 creature and also gives them +1 speed (unless you play {{hota}} as [[Cove]] hero [[Illor]] starts with [[Stormbird and Ayssid|Stormbirds]] and [[Factory]] heroes [[Todd]] and [[Frederick]] starts with [[Automaton and Sentinel Automaton|Automatons]]), giving your army some advantage in the early game.
 
Dividing your early basilisks into several stacks is a useful tactic to maximize the chances to trigger the powerful petrification, which will take an enemy stack out of action for a whole three rounds.
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 4 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 16:44, 4 February 2025

Fortress creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Basilisk
11
11
6–10
35
5
Move
Ground
Size
2
Growth
4
552
506
Cost Per Troop

325
Greater Basilisk
12
12
6–10
40
7
Move
Ground
Size
2
Growth
4
714
561
Cost Per Troop

400

Basilisks and Greater Basilisks are the level 4 creatures of Fortress. They are recruited from the Basilisk Pit.

"The basilisk and greater basilisk have developed the ability to petrify their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Basilisk Pit

Heroes with a specialty[edit | hide]

  • BronBron Bron the Beastmaster. Uniquely, he also starts with Basilisks in his army.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Basilisks have pretty high stats for their level. As other Fortress creatures, they have an excellent special ability. Upgrading them right away is recommended due to the significant increase in speed.

If you choose Bron as your starting hero (or recruit him as one of the weekly heroes at a tavern), you will have Basislisks in your army. This is the only hero that starts with a level 4 creature and also gives them +1 speed (unless you play Horn of the Abyss as Cove hero Illor starts with Stormbirds and Factory heroes Todd and Frederick starts with Automatons), giving your army some advantage in the early game.

Dividing your early basilisks into several stacks is a useful tactic to maximize the chances to trigger the powerful petrification, which will take an enemy stack out of action for a whole three rounds.


See also:[edit | hide]