Hydra and Chaos Hydra: Difference between revisions

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{{Fortress creatures}}{{Creature
{{FortressCreaturesNew}}{{CreatureNew
| AI_Value  = 4120
| name          = Hydra
| Name      = Hydra
| faction        = Fortress
| Attack    = 16
| attack        = 16
| Defense  = 18
| defense        = 18
| Speed    = 5
| shots          =
| Growth    = 1
| damage        = 25–45
| Size      = 2
| health        = 175
| Damage    = 25–45
| speed          = 5
| Health    = 175
| move          = Ground
| No_shots  =  
| size          = 2
| Cost      = 2200
| growth        = 1
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| aivalue        = 4120
| U_AI_Value= 5931
| fightvalue    = 4120
| U_name    = Chaos Hydra
| goldcost      = 2200
| U_attack  = '''18'''
| resource      =
| U_defense = '''20'''
| rescost        =
| U_speed  = '''7'''
| abilities      = Attacks all adjacent enemiesNo enemy {{gl|retaliation}}.
| U_health  = '''250'''
}}{{CreatureNew
| No_ushots =  
| name          = Chaos Hydra
| No_res    =
| faction        = Fortress
| Res       = [[File: Resource Sulfur 20x18.gif]]
| attack        = {{gt|18}}
| U_ResCost = 1
| defense        = {{gt|20}}
  | U_cost    = 3500
| shots          =
}}  
| damage        = 25–45
| health        = {{gt|250}}
| speed          = {{gt|7}}
| move          = Ground
| size          = 2
| growth        = 1
| aivalue        = 5931
| fightvalue    = 5272
| goldcost      = 3500
| resource       = Sulfur
| rescost        = 1
| abilities      = Attacks all adjacent enemies. No enemy {{gl|retaliation}}.
}}


{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Hydras and Chaos Hydras ''' are the level 7 creatures of [[Fortress]]. They are recruited from the [[Hydra Pond]].
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Hydra Pond
| creature1      = Hydra
| creature2      = Chaos Hydra
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* (none)


Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  
== Official Renders ==
Hydras need a more tactical approach, mostly because of their low speed. A preferred tactic is to use [[teleport]] or [[haste]] to move the Hydras in the middle of the enemy troops, and behind town walls with the first spell.
<gallery mode="packed-hover">
Chaos Hydra render.jpg
</gallery>


They are also considered to be among the worst level 7 units, especially if the hero doesn't know [[haste]] or [[teleport]].
{{Fanopinion|
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.
 
Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].
 
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6
 
If a Hydra attacks multiple creatures with a [[Fire Shield]] (e.g. from [[Ironfist of the Ogre]]{{-wh}}), they get the damage from all Fire Shields.
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 7 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 16:45, 4 February 2025

Fortress creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost Per Troop

2200
Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost Per Troop

3500

1
Attacks all adjacent enemies. No enemy retaliation.

Hydras and Chaos Hydras are the level 7 creatures of Fortress. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Hydra Pond

Heroes with a specialty[edit | hide]

  • (none)

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

If a Hydra attacks multiple creatures with a Fire Shield (e.g. from Ironfist of the Ogre Horn of the Abyss), they get the damage from all Fire Shields.


See also:[edit | hide]