Devil and Arch Devil: Difference between revisions

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{{Inferno creatures}}{{Creature
{{InfernoCreaturesNew}}{{CreatureNew
| AI_Value  = 5101
| name          = Devil
| Name      = Devil
| faction        = Inferno
| Attack    = 19
| attack        = 19
| Defense  = 21
| defense        = 21
| Speed    = 11
| shots          =
| Growth    = 1
| damage        = 30–40
| Damage    = 30–40
| health        = 160
| Health    = 160
| speed          = 11
| Movement  = {{-}}[[Flying|Teleporting]]{{-}}
| move          = Teleporting
| Cost      = 2700
| size          = 1
| Res       = [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]
| growth        = 1
| ResCost  = 1
| aivalue        = 5101
| Special  = • Decreases enemy [[luck]] by -1<br>• No enemy [[retaliation]]<br>• [[Hate]]s [[Angel and archangel|angels]]
| fightvalue    = 3759
| U_AI_Value= 7115
| goldcost      = 2700
| U_name    = Arch Devil
| resource       = Mercury
| U_attack  = '''26'''
| rescost        = 1
| U_defense = '''28'''
| abilities      = Teleportation. -1 enemy {{gl|Luck}}. No enemy {{gl|retaliation}}. {{gl|Hate|Hates}} {{gl|Angel|Angels}}.
| U_speed  = '''17'''
}}{{CreatureNew
| U_health  = '''200'''
| name          = Arch Devil
| U_cost    = 4500
| faction        = Inferno
| U_ResCost = 2
| attack        = {{gt|26}}
| U_special = • Decreases enemy [[luck]] by -1 (-2){{-wh}}<br>• No enemy [[retaliation]]<br>• [[Hate]]s [[Angel and archangel|angels]]
| defense        = {{gt|28}}
| No_shots  =
| shots          =
| No_ushots =
| damage        = 30–40
}}  
| health        = {{gt|200}}
| speed          = {{gt|17}}
| move          = Teleporting
| size          = 1
| growth        = 1
| aivalue        = 7115
| fightvalue    = 5243
| goldcost      = 4500
| resource      = Mercury
| rescost        = 2
| abilities      = Teleportation. {{swh|{{gt|-2}}|-1}} enemy {{gl|Luck}}. No enemy {{gl|retaliation}}. {{gl|Hate|Hates}} {{gl|Angel|Angels}}.
}}


{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}}
{{About|NOTE: The term 'Devils' is sometimes used to refer to the [[Kreegan]]s as a whole.}}
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]].
 
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno]]. They are recruited from the [[Forsaken Palace]].


''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup>
''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Forsaken Palace
| creature1      = Devil
| creature2      = Arch Devil
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Xeron|Demoniac}} {{withmaped}} (fixed-stat specialty)


<div style="clear:left;"></div>
== Appearance ==
== Heroes with a specialty ==
An Arch Devil and a Cerberus appear at the beginning of the [[A Devilish Plan]] scenario from the [[Dungeons and Devils]] campaign in {{roe}}.


*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A|550px}}


== {{hota}} ==
== {{hota}} ==
Line 45: Line 67:


=== Size ===
=== Size ===
A thing of note is that Arch Devil, along with the Titan, is one of the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.
A thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.


=== Black Dragon versus Arch Devil ===
=== Black Dragon versus Arch Devil ===
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35).  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection.
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35).  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same.
}}{{end of user commentary}}
}}{{end of user commentary}}


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* [[Comparison of Level 7 Creatures]]
* [[Comparison of Level 7 Creatures]]


{{luck navigational box}}
{{luck navigational box|pic=-1}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 02:17, 4 February 2025

Inferno creatures
Level

1

Imp Imp
Level

2

Gog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost Per Troop

2700

1
Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Arch Devil
26
28
30–40
200
17
Move
Teleporting
Size
1
Growth
1
7115
5243
Cost Per Troop

4500

2
Teleportation. -2 Horn of the Abyss-1 Shadow of Death enemy Luck. No enemy retaliation. Hates Angels.

NOTE: The term 'Devils' is sometimes used to refer to the Kreegans as a whole.

Devils and Arch Devils are level 7 creatures of Inferno. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Forsaken Palace

Heroes with a specialty[edit | hide]

Appearance[edit | hide]

An Arch Devil and a Cerberus appear at the beginning of the A Devilish Plan scenario from the Dungeons and Devils campaign in Restoration of Erathia.

Horn of the Abyss[edit | hide]

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.

Arch Devils' extremely high speed makes them very useful to resist Dragogeddon tactics. As they are faster than Gold and Black Dragons, use only Efreeti and Arch Devils, casting Anti-Magic on the latter. Efreeti are immune to Fire Magic, thus Armageddon spell will be completely useless on the battlefield.

Size

A thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.

Black Dragon versus Arch Devil

The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same.


See also:[edit | hide]