Stables: Difference between revisions
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'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br> | '''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br> | ||
'''Stables''' is both an [[adventure map]] location and a | '''Stables''' is both an [[adventure map]] location and a [[Castle town]] building. | ||
'''Stables''' as Castle building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 [[Movement|movement points]] in this day and each day | '''Stables''' as a Castle's building is a prerequisite for [[Training Grounds]]. It gives a hero who's visiting [[Castle town]] with built Stables the bonus of +400 (+300{{-wh}}) [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points. | ||
'''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables. | '''Stables''' as a adventure map location automaticly upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables. | ||
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[[Category: Adventure Map]] | [[Category: Adventure Map]] | ||
[[Category: Special buildings]] | [[Category: Special buildings]] |
Latest revision as of 15:43, 2 January 2024
Castle buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Brotherhood of the Sword | |||||||||||
Griffin Bastion | |||||||||||
Lighthouse | |||||||||||
Shipyard | |||||||||||
Stables | |||||||||||
Colossus | |||||||||||
Dwellings | |||||||||||
Guardhouse | |||||||||||
Archers' Tower | |||||||||||
Griffin Tower | |||||||||||
Barracks | |||||||||||
Monastery | |||||||||||
Training Grounds | |||||||||||
Portal of Glory | |||||||||||
Towns | |||||||||||
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Stables as seen on the adventure map. |
Building cost: 2000 10 .
Buildings required: Barracks (← Guardhouse ← Fort, Blacksmith).
Stables is both an adventure map location and a Castle town building.
Stables as a Castle's building is a prerequisite for Training Grounds. It gives a hero who's visiting Castle town with built Stables the bonus of +400 (+300 ) movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.
Stables as a adventure map location automaticly upgrades Cavaliers to Champions at no cost and gives the same movement bonus as a Castle building's stables.
See also[edit | hide | hide all]
See also:[edit | hide]