Mechanic and Engineer: Difference between revisions

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{{inhota}}
{{inhota}}
{{Factory creatures}}{{Creature
{{Factory creatures}}{{Creature
  | AI_Value  = ?
  | AI_Value  = 186
  | Name      = Mechanic
  | Name      = Mechanic
  | Attack    = 7
  | Attack    = 6
  | Defense  = ?
  | Defense  = 5
  | Speed    = 6
  | Speed    = 6
  | Growth    = ?
  | Growth    = 8
  | Damage    = 2–4
  | Damage    = 2–4
  | Health    = 4
  | Health    = 14
  | Cost      = ?
  | Cost      = 140
  | Special  = • [[Breath attack]]
  | Special  = • [[Breath attack]]<br>• Repairs mechanical creatures (10 HP per unit)
  | U_AI_Value= ?
  | U_AI_Value= 278
  | U_name    = Engineer
  | U_name    = Engineer
| U_attack  = '''7'''
  | U_speed  = '''7'''
  | U_speed  = '''7'''
  | U_damage  = '''2–5'''
| U_health  = '''16'''
  | U_cost    = ?
  | U_damage  = 2-'''5'''
  | U_special = • [[Breath attack]]
  | U_cost    = 170
  | U_special = • [[Breath attack]]<br>• Repairs mechanical creatures ('''20 HP per unit''')
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
}}
}}


{{Cram|TBC|Mechanic|Engineer|no_dwelling=}}
{{Cram|Foundry|Mechanic|Engineer|no_dwelling=}}
'''Mechanics and Engineers''' are level 2 creatures of [[Factory]]. They are recruited from the [[TBC]].


'''Mechanics and Engineers''' are the level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]].
{{clear|left}}
== Heroes with a specialty ==
== Heroes with a specialty ==
*{{H|Sam|Mercenary}} has Mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1.
== Special Ability: Repair==
[[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels']] resurrection.
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton]]s, [[Sentinel Automaton]]s (unless they [[Detonation|detonated]]), [[Dreadnought]]s, and [[Juggernaut]]s. It does not work on [[Golem]]s or [[War Machine]]s.
== Bugs ==
Mechanic and Engineer's breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic's (or Engineer's) movement.
== Official Renders ==
<gallery mode="packed-hover">
Mechanic render.png
</gallery>
{{user commentary|
'''Beware of breath attack which may kill your own troops as well.'''
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.
Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by [[Sam]]. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round.


*{{H|Heatstroke|Mercenary}} has mechanics as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any halflings or halfling grenadiers for each level attained after 2nd level, and gives them a [[speed]] bonus of 1.
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.
}}{{end of user commentary}}


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 2 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 03:42, 10 May 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Horn of the Abyss Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Mechanic
 Cost per troop 

140

Attack 6
Defense 5
Damage 2–4
Health 14
Speed 6
Movement Ground
Size 1
Growth 8
AI Value 186
 Special abilities:
Breath attack
• Repairs mechanical creatures (10 HP per unit)
Engineer
 Cost per troop 

170

Attack 7
Defense 5
Damage 2-5
Health 16
Speed 7
Movement Ground
Size 1
Growth 8
AI Value 278
 Special abilities:
Breath attack
• Repairs mechanical creatures (20 HP per unit)
Portraits
Foundry  

Mechanics and Engineers are the level 2 creatures of Factory. They are recruited from the Foundry.

Heroes with a specialty[edit | hide | hide all]

  • SamSam Sam the Mercenary has Mechanics as a specialty, which increases the attack and defense skills of any Mechanics or Engineers for each level attained after 2nd level, and gives them a speed bonus of 1.

Special Ability: Repair[edit | hide]

Mechanics and Engineers can repair Mechanical creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the corpses of destroyed stacks, which is similar to Archangels' resurrection.

The ability only works on Mechanical creatures specifically; i.e., only Automatons, Sentinel Automatons (unless they detonated), Dreadnoughts, and Juggernauts. It does not work on Golems or War Machines.

Bugs[edit | hide]

Mechanic and Engineer's breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic's (or Engineer's) movement.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Beware of breath attack which may kill your own troops as well.

Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.

Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by Sam. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round.

Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.


See also:[edit | hide]