Gunslinger and Bounty Hunter: Difference between revisions

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{{inhota}}
{{inhota}}
{{Factory creatures}}{{Creature
{{Factory creatures}}{{Creature
  | AI_Value  = ?
  | AI_Value  = 1351
  | Name      = Gunslinger
  | Name      = Gunslinger
  | Attack    = 17
  | Attack    = 17
Line 12: Line 12:
  | Cost      = 800
  | Cost      = 800
  | Special  = • [[Ranged attack]]<br>• [[Preemptive shot]] once per round
  | Special  = • [[Ranged attack]]<br>• [[Preemptive shot]] once per round
  | U_AI_Value= ?
  | U_AI_Value= 1454
  | U_name    = Bounty Hunter
  | U_name    = Bounty Hunter
  | U_attack  = '''18'''
  | U_attack  = '''18'''
  | U_defense  = '''14'''
  | U_defense  = '''14'''
  | U_speed  = '''8'''
  | U_speed  = '''8'''
  | U_shots  = 24
  | U_shots  = '''24'''
  | U_cost    = 1100
  | U_cost    = 1100
  | U_special = • [[Ranged attack]]<br>• [[Preemptive shot]] infinitely
  | U_special = • [[Ranged attack]]<br>• [[Preemptive shot]] '''infinitely'''
}}
}}
<!---
{{Cram|TBC|Gunslinger|Bounty Hunter|no_dwelling=}}
--->
'''Gunslingers and Bounty Hunters''' are level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]].


== Heroes with a speciality ==
{{Cram|Watchtower|ext1=png|Gunslinger|Bounty Hunter|no_dwelling=}}
 
'''Gunslingers and Bounty Hunters''' are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]].
 
{{clear|left}}
== Heroes with a specialty ==


*{{H|Tancred|Mercenary}} has Gunslingers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a [[speed]] bonus of 1.
*{{H|Tancred|Mercenary}} has Gunslingers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a [[speed]] bonus of 1.


== Special Ability Preemptive Shot ==
== Special Ability: Preemptive Shot ==
Awaiting details.
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot '''before''' the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.
 
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' [[Death Cloud]]s and Magogs' [[Fireball Attack]]s, even if target Gunslingers or Bounty Hunters as a central hex.
 
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped.
 
'''Creatures whose ranged attacks are immune to Preemptive Shots'''
*{{Cn|Magog|name= Magogs}}
*{{Cnu|Lich|Power Lich|name= Liches and Power Liches}}
 
{{user commentary|
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to [[Arrow tower]]s and spells. They benefit greatly from [[Bless]] and [[Haste]] to make the most of their offensive punch.
 
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.}}{{end of user commentary}}
 
== Official Renders ==
<gallery mode="packed-hover">
Bounty Hunter render.png
</gallery>


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 6 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 20:03, 11 June 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gunslinger
 Cost per troop 

800

Attack 17
Defense 12
Damage 14–24
Health 45
Speed 7
Movement Ground
Size 1
Shots 16
Growth 2
AI Value 1351
 Special abilities:
Ranged attack
Preemptive shot once per round
Bounty Hunter
 Cost per troop 

1100

Attack 18
Defense 14
Damage 14–24
Health 45
Speed 8
Movement Ground
Size 1
Shots 24
Growth 2
AI Value 1454
 Special abilities:
Ranged attack
Preemptive shot infinitely
Watchtower  

Gunslingers and Bounty Hunters are the level 6 creatures of Factory. They are recruited from the Watchtower.

Heroes with a specialty[edit]

  • Tancred Tancred the Mercenary has Gunslingers as a specialty, which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a speed bonus of 1.

Special Ability: Preemptive Shot[edit]

Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot before the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.

Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' Death Clouds and Magogs' Fireball Attacks, even if target Gunslingers or Bounty Hunters as a central hex.

Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the Forgetfulness spell or there is an enemy unit adjacent to it and the hero does not have the Bow of the Sharpshooter equipped.

Creatures whose ranged attacks are immune to Preemptive Shots

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to Arrow towers and spells. They benefit greatly from Bless and Haste to make the most of their offensive punch.

A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.


Official Renders[edit]

See also: