Barbarian: Difference between revisions

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[[File:BarbarianHeroBattleMode.png]]'''Barbarians''' are the Might heroes of the [[Stronghold]] [[Town]].
[[File:BarbarianHeroBattleMode.png]]'''Barbarians''' are the Might heroes of the [[Stronghold]] [[Town]].

Revision as of 07:25, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Barbarian
Female Barbarian
 Skills 1 2–9 >10
 Attack:  A1  B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  
 Armorer  
 Artillery  
 Ballistics  
 First Aid  
 Leadership  
 Luck  
 Offense  
 Resistance  
 Tactics  
 Interference Horn of the Abyss  
 Intelligence  
 Mysticism  
 Scholar  
 Sorcery  
 Wisdom  
 Air Magic  
 Earth Magic  
 Fire Magic  
 Water Magic  
 Diplomacy  
 Eagle Eye  
 Estates  
 Learning  
 Logistics  
 Navigation  
 Necromancy  
 Pathfinding  
 Scouting  

File:BarbarianHeroBattleMode.pngBarbarians are the Might heroes of the Stronghold Town.

They are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor.


All Barbarians start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Barbarians
Attack Defense Spell Power Knowledge
On levels 2-9 55% 35% 5% 5%
On levels 10+ 30% 30% 20% 20%


All Barbarians start with at least Basic Offense secondary skill.

Barbarians cannot learn Water Magic. Only Scholars and Witch Huts can teach them Water Magic.

Here is the list of all Barbarians in Heroes III: