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'''Towns''' is a place where heroes may recruit [[creature|troops]], replenish their [[spell points]], and learn new [[spell]]s. Additionally, towns are the main resource of [[gold]]. Each player must have at least one town under their control. If a player loses the control of his last town, he has time for seven days to conquer at least one town.
{{Towns|0=}}


In towns with marketplaces, a hero can trade surplus resources for resources in short supply. [[Town hall]]s provide you with daily gold income. Buildings unique to each of the eight [[town type]] can provide additional strengths and abilities for heroes. Towns have several structural defenses: [[Wall|fortifications-walls]], [[arrow tower]]s, and a [[moat]]. Also, the garrison can be filled with [[troop]]s, which may be lead by garrison stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing an attacker to fight the visiting hero's army before facing the town's garrison forces.
'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}} there was only eight different town types, but {{ab}} expansion added [[Conflux]]. Every player must own at least one town. If a player loses the control of his last town, he has time for seven days to conquer at least one town.


Maximum number is 48 towns on any map.
Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones. Buildings unique to each of the town types can provide additional strengths and abilities for heroes.


[[Category : Adventure map]]
Town with [[fort]], [[citadel]] or [[Castle (structure)|castle]] have [[wall]]s surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are [[arrow tower]]s and [[moat]]. Heroes can be located inside the town and inside the walls to protetct the town.
 
Maximum number of towns is 48 on any map.
 
[[Category: Adventure Map]]
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Revision as of 08:37, 17 April 2014

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Town typically refers to a structure on an Adventure Map, where heroes can recruit troops, replenish their spell points, and learn new spells. More generally, it can refer to one of the nine different town types, that can be seen in the table on the right. In Restoration of Erathia there was only eight different town types, but Armageddon's Blade expansion added Conflux. Every player must own at least one town. If a player loses the control of his last town, he has time for seven days to conquer at least one town.

Towns are also important source of gold with hall buildings producing it every day for the kingdom. If a town has a marketplace, a player may trade surplus resources for needed ones. Buildings unique to each of the town types can provide additional strengths and abilities for heroes.

Town with fort, citadel or castle have walls surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are arrow towers and moat. Heroes can be located inside the town and inside the walls to protetct the town.

Maximum number of towns is 48 on any map.