Genie and Master Genie: Difference between revisions
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== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Iona|Alchemist}} | |||
* {{H|Thane|Alchemist}} | |||
== Special Ability: Spellcaster == | == Special Ability: Spellcaster == | ||
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| style="text-align:left;" | {{Sn|Magic Mirror}} || 5 || Air | | style="text-align:left;" | {{Sn|Magic Mirror}} || 5 || Air | ||
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== Official Renders == | == Official Renders == |
Revision as of 15:56, 13 January 2025
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Genies and Master Genies are the level 5 creatures of Tower. They are recruited from the Altar of Wishes. In Horn of the Abyss, Master Genies can also be recruited from an Ancient Lamp.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Heroes with a specialty
Special Ability: Spellcaster
Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Spell | Lvl | School |
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1 | Water |
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1 | Fire |
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1 | Water |
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1 | Air |
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1 | Fire |
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1 | Water |
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1 | Earth |
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1 | Earth |
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2 | Air |
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2 | Air |
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2 | Air |
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3 | Air |
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3 | Earth |
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3 | Earth |
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3 | Water |
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4 | Air |
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4 | Fire |
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4 | Fire |
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4 | Water |
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4 | Fire |
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5 | Air |