Heretic: Difference between revisions

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Revision as of 07:30, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Heretic
Female Heretic
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  4
 Armorer  4
 Artillery  4
 Ballistics  6
 First Aid  5
 Leadership  2
 Luck  2
 Offense  4
 Resistance  3
 Tactics  4
 Interference Horn of the Abyss  
 Intelligence  6
 Mysticism  10
 Scholar  5
 Sorcery  6
 Wisdom  8
 Air Magic  3
 Earth Magic  4
 Fire Magic  5
 Water Magic  2
 Diplomacy  3
 Eagle Eye  4
 Estates  2
 Learning  4
 Logistics  3
 Navigation  2
 Necromancy  0
 Pathfinding  4
 Scouting  3

File:HereticHeroBattleMode.pngHeretics are the Magic heroes of the Inferno Town.

Heretics aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.

All Heretic start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Heretics
Attack Defense Spell Power Knowledge
On levels 2-9 20% 20% 30% 30%
On levels 10+ 25% 25% 25% 25%

All Heretics start with the secondary skill Wisdom.