Cleric: Difference between revisions
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'''Clerics''' are the Magic heroes of the [[Castle]] town. | |||
Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical. | Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical. |
Revision as of 07:45, 9 April 2014
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Cleric | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Clerics are the Magic heroes of the Castle town.
Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge both martial and mystical.
All Clerics start with the following Primary Skills:
- Attack of 1
- Defense of 0
- Spell Power of 2
- Knowledge of 2
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 20% | 15% | 30% | 35% |
On levels 10+ | 20% | 20% | 30% | 30% |
All Clerics start with at least Basic Wisdom Secondary Skill.
Here is the list of all Clerics in Heroes III: