Beastmaster: Difference between revisions
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{{Hero classes}}{{Hero class | |||
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{{Hero classes}}[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]]. | |||
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | |||
The Beastmasters' initial primary skills are: | |||
*[[Attack]]: 0 | |||
*[[Defense]]: 4 | |||
*[[Spell Power|Power]]: 1 | |||
*[[Knowledge]]: 1 | |||
They have the following chances of getting +1 in a certain [[Primary Skill]] for each level up: | |||
{| border="1" | |||
|+Primary skill chances for '''Beastmasters''' | |||
|- | |||
! | |||
! Attack | |||
! Defense | |||
! Spell Power | |||
! Knowledge | |||
|- | |||
| ''On levels 2-9'' | |||
| 30% | |||
| 50% | |||
| 10% | |||
| 10% | |||
|- | |||
| ''On levels 10+'' | |||
| 30% | |||
| 30% | |||
| 20% | |||
| 20% | |||
|} | |||
All Beastmasters start with the secondary skill [[Armorer]]. | |||
Beastmasters cannot learn [[Fire Magic]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Fire Magic]]. | |||
*[[Alkin]] | |||
*[[Broghild]] | |||
*[[Bron]] | |||
*[[Drakon]] | |||
*[[Gerwulf]] | |||
*[[Korbac]] | |||
*[[Tazar]] | |||
*[[Wystan]] | |||
[[Category: Beastmasters|*]] |
Revision as of 07:22, 9 April 2014
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Beastmaster | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
Chances of secondary skills | |||||||||||||||||||||
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
The Beastmasters' initial primary skills are:
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 30% | 50% | 10% | 10% |
On levels 10+ | 30% | 30% | 20% | 20% |
All Beastmasters start with the secondary skill Armorer.
Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.