Mysticism: Difference between revisions
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* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day. | * [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day. | ||
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day. | * [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day. | ||
* [[Wizard's Well]] ({{insod}}) – Combination | * [[Wizard's Well]] ({{insod}}) – Combination artifact, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day. | ||
Revision as of 23:54, 26 August 2015
Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.
Heroes who specialize in mysticism
Heroes who start with mysticism
The following heroes all start with basic mysticism:
- Axsis the Heretic
- Finneas the Necromancer
- Halon the Wizard
- Ingham the Cleric
- Jaegar the Warlock
- Josephine the Alchemist
- Piquedram the Alchemist
- Rissa the Alchemist
- Rosic the Witch
- Thant the Necromancer
- Torosar the Alchemist
Artifacts with similar ability
- Charm of Mana – allows your hero to regenerate 3 spell points per day.
- Talisman of Mana – allows your hero to regenerate 2 spell points per day.
- Mystic Orb of Mana – allows your hero to regenerate 3 spell points per day.
- Wizard's Well ( ) – Combination artifact, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.
Comments & debate
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with Mystic Orb of Mana (a treasure class artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no magic wells or mage guilds to recharge spell points. However, these are rare occasions, of which the Dragon Slayer campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.