Elixir of Life: Difference between revisions
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{{Combination artifacts}}{{Combination artifact | {{Combination artifacts}}{{Combination artifact | ||
| class = relic | | class = relic | ||
| slot = | | slot = miscellaneous | ||
| combo_3 = | | combo_3 = | ||
| art_1 = Ring of Life | | art_1 = Ring of Life | ||
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}} | }} | ||
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army. [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]]. | In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army. [[Undead]] and [[non-living|non-living(unliving)]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]]. | ||
Requires the following artifacts to create: | Requires the following artifacts to create: | ||
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* [[Ring of Vitality]] | * [[Ring of Vitality]] | ||
* [[Vial of Lifeblood]]. | * [[Vial of Lifeblood]]. | ||
== Manual/In-Game Description == | |||
The manual uses the word '''non-living''' and is replaced by the word '''unliving''' in the in-game description. | |||
== Discussion == | == Discussion == |
Revision as of 12:53, 3 October 2016
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Elixir of Life | ||||||
Class: | Combo | |||||
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Slot: | miscellaneous | |||||
Blocks: | ||||||
Cost: | N/A | |||||
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures. | ||||||
Requires to combine: | ||||||
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Elixir of Life is a relic class combination artifact and is equipped in the miscellaneous slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses, the Elixir of Life provides a 25% Health bonus to all living creatures in the hero's army. Undead and non-living(unliving) units are not affected. All affected creatures gain a regeneration ability similar to that of a Troll or Wraith.
Requires the following artifacts to create:
Manual/In-Game Description
The manual uses the word non-living and is replaced by the word unliving in the in-game description.
Discussion
The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example, Master Gremlins will get +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.
The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like Behemoths or other level 7 creatures, or the various Dragons added in Armageddon's Blade.