Armor of the Damned

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Artifacts
Armor
C Armor of the Damned Shadow of Death
m Armor of Wonder
M Breastplate of Brimstone
t Breastplate of Petrified Wood
R Dragon Scale Armor
C Power of the Dragon Father Shadow of Death
m Rib Cage
m Scales of the Greater Basilisk
R Titan's Cuirass
M Tunic of the Cyclops King
R Plate of Dying Light Horn of the Abyss
M Royal Armor of Nix Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Armor of the Damned
Class: relic
Slot: torso
Blocks: head,
weapon,
shield
Cost: 12000 Gold
Effect: All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune.
Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge.
Requires to combine:
Blackshard of the Dead KnightBlackshard of the Dead Knight
Rib CageRib Cage
Shield of the Yawning DeadShield of the Yawning Dead
Skull HelmetSkull Helmet
You trip over the Armor of the Damned, dust it off, and stick it in your pack.

Armor of the Damned is a relic class combination artifact and is equipped in the torso slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular primary skill bonuses from combined artifacts, the armor casts Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, Cursed Ground, anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until you have a creature which doesn't miss its turn.

Requires the following artifacts to create:

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Some may find the information in this section subjective or irrelevant.

Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined.

Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may haste their units or slow yours, and cripple your army before the Armor ever has a chance of activating.


See also: