Sorcery: Difference between revisions
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'''Heroes with Sorcery as a starting skill:''' | '''Heroes with Sorcery as a starting skill:''' | ||
* {{Alagar}} | * {{Hn|Alagar|Druid}} (Basic) | ||
* [[Gird]] the [[Battle Mage]] (Basic) | * [[Gird]] the [[Battle Mage]] (Basic) | ||
* [[Josephine]] the [[Alchemist]] (Basic) | * [[Josephine]] the [[Alchemist]] (Basic) |
Revision as of 13:47, 10 June 2017
Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery as a starting skill:
- Alagar the Druid (Basic)
- Gird the Battle Mage (Basic)
- Josephine the Alchemist (Basic)
- Malekith the Warlock (Basic)
- Sandro the Necromancer (Basic)
- Solmyr the Wizard (Basic)
- Styg the Witch (Basic)
- Zydar the Heretic (Basic)
Heroes with a Sorcery specialty:
The following heroes all receive a 5% per level bonus to their Sorcery skill:
Discussion
Sorecery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.