Kinkeria: Difference between revisions
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ShushMaster (talk | contribs) (Starting troops (HotA)) |
ShushMaster (talk | contribs) (see also links added) |
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Replaces [[Voy]] on maps without water. | Replaces [[Voy]] on maps without water. | ||
== See also == | |||
[[List of heroes]]<br> | |||
[[List of heroes (HotA)]] | |||
[[Category: Witches]] | [[Category: Witches]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 04:09, 22 May 2018
Template:Fortress heroes (HotA)
Kinkeria the Witch | |||||||||||
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Basic information: | |||||||||||
Class: | Witch | ||||||||||
Gender: | Female | ||||||||||
Race: | Lizardman | ||||||||||
Kinkeria was one of the most respected witches of her tribe. She was always seeking knowledge, and it was easy for her to comprehend the essence of any phenomena. She was able to solve many problems, the likes of which had eluded many wise men for years. With that being said, it was no surprise when she offered her service to the king of Tatalia. | |||||||||||
Specialty: Learning | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Learning | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Slow | |||||||||||
Starting movement points: | |||||||||||
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Starting movement points: | |||||||||||
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Kinkeria the Witch is a Fortress hero. Kinkeria starts with a spell book and the spell Slow.
Replaces Voy on maps without water.