Lookout Tower: Difference between revisions

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The effect of Lookout Tower takes place immediately after it has been built, and at the beginning of player's every turn after that. This results in a situation where [[Cover of Darkness]] can temporarily "darken" its effect by affecting after the tower. In other words, visiting Cover of Darkness on Adventure Map causes fog of war to appear inside the radius of Lookout Tower hiding all movement of enemy hero(es).
The effect of Lookout Tower takes place immediately after it has been built, and at the beginning of player's every turn after that. This results in a situation where [[Cover of Darkness]] can temporarily "darken" its effect by affecting after the tower. In other words, visiting Cover of Darkness on Adventure Map causes fog of war to appear inside the radius of Lookout Tower hiding all movement of enemy hero(es).
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[[Category: Special buildings]]
[[Category: Special buildings]]

Revision as of 00:03, 25 November 2018

Tower buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Library
Lookout Tower
Sculptor's Wings
Wall of Knowledge
Skyship
Dwellings
Workshop
Parapet
Golem Factory
Mage Tower
Altar of Wishes
Golden Pavilion
Cloud Temple
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Building cost: 1000 Gold 5 Wood.
Buildings required: Fort.

Lookout Tower is Tower specific building, which increases the visibility range of the town to a radius of 20 squares. The radius is measured from the garrison square of the town.

The effect of Lookout Tower takes place immediately after it has been built, and at the beginning of player's every turn after that. This results in a situation where Cover of Darkness can temporarily "darken" its effect by affecting after the tower. In other words, visiting Cover of Darkness on Adventure Map causes fog of war to appear inside the radius of Lookout Tower hiding all movement of enemy hero(es).