Genie and Master Genie: Difference between revisions
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Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. | Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. | ||
Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their Fire Shield and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. | Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even Genies' attack against Efreeti after someone soaked up the retaliation is controversial, and since they do 150% damage, Fire Shield will become more powerful. | ||
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks [[Slow]]ed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during [[Naga and Naga Queen]] battles in the [[Dragon Slayer]] campaign. | In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks [[Slow]]ed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during [[Naga and Naga Queen]] battles in the [[Dragon Slayer]] campaign. |
Revision as of 20:21, 7 April 2021
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Special abilities: | ||||||||||||||||||
• Hates efreeti | ||||||||||||||||||
Master Genie | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Hates efreeti • Spellcaster | ||||||||||||||||||
Portraits
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Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Spells
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Spell | Lvl | School | ||||||
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Template:Sn1 | 1 | Water Magic | ||||||
Template:Sn1 | 1 | Fire Magic | ||||||
Template:Sn1 | 1 | Water Magic | ||||||
Template:Sn1 | 1 | Air Magic | ||||||
Template:Sn1 | 1 | Earth Magic | ||||||
Template:Sn1 | 1 | Earth Magic | ||||||
Template:Sn1 | 2 | Air Magic | ||||||
Template:Sn1 | 2 | Air Magic | ||||||
Template:Sn1 | 3 | Air Magic | ||||||
Template:Sn1 | 3 | Earth Magic | ||||||
Template:Sn1 | 3 | Water Magic | ||||||
Template:Sn1 | 4 | Air Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 4 | Water Magic | ||||||
Template:Sn1 | 4 | Fire Magic | ||||||
Template:Sn1 | 5 | Air Magic |
Heroes with a specialty
- Iona the Alchemist and
- Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.
Tactics and info
User commentary
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The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
In a Tower army, their Speed of 11 allows them to cast a spell before Titans act if Master Genies are in higher slot.
Like Enchanters, their spellcasting is not completely random. They will only cast Air Shield if enemy has ranged troops, Slayer only if there are valid targets, Bloodlust only if you have melee troops, Anti-magic and Magic Mirror only if facing spellcasting creatures or enemy Hero. Cure will only be cast if target stack does not have full health.
Their spellcasting is affected by certain terrain types. Army-wide spells like Bless, Haste, Counterstrike, Prayer or Shield can be devastating, especially when combined with another spell cast by your hero.
Despite their Hate for Efreeti they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their Fire Shield and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even Genies' attack against Efreeti after someone soaked up the retaliation is controversial, and since they do 150% damage, Fire Shield will become more powerful.
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks Slowed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during Naga and Naga Queen battles in the Dragon Slayer campaign.