Castle: Difference between revisions
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''This article is about the town type Castle. For the structure, see [[Castle (structure)]]'' | ''This article is about the town type Castle. For the structure, see [[Castle (structure)]]'' | ||
[[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]] | [[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]] | ||
The '''Castle town''' is a good [[alignment]] [[town type]] with [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the | |||
protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | |||
== Structures == | == Structures == | ||
{{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}} | {{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}} | ||
===Castle | === Castle specific buildings === | ||
*[[Brotherhood of the Sword]] | *[[Brotherhood of the Sword]] | ||
*[[Griffin Bastion]] | *[[Griffin Bastion]] | ||
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*[[Colossus]] ([[Grail]] building) | *[[Colossus]] ([[Grail]] building) | ||
===Creature | === Creature dwellings === | ||
*[[Guardhouse]] | *[[Guardhouse]] | ||
*[[Archers' Tower]] | *[[Archers' Tower]] | ||
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*[[Portal of Glory]] | *[[Portal of Glory]] | ||
== Town | == Town costs == | ||
["Basic" includes Citadel, Castle & any prerequisites: | ["Basic" includes Citadel, Castle & any prerequisites: | ||
"Upgrades" also includes prerequisites] | "Upgrades" also includes prerequisites] | ||
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|} | |} | ||
Troop cost/week: 29580 Gold 6 Gems | |||
== | == Creatures == | ||
{| align=right | {| align=right | ||
|- valign=top | |- valign=top | ||
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{{creaturelist|Pikeman|Halberdier|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Monk|Zealot|Cavalier|Champion|Angel|Archangel}} | {{creaturelist|Pikeman|Halberdier|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Monk|Zealot|Cavalier|Champion|Angel|Archangel}} | ||
==Heroes== | == Heroes == | ||
=== Might Heroes (Knights) === | |||
===Might Heroes (Knights)=== | |||
The following [[Knights]] are the might heroes of the Castle town: | The following [[Knights]] are the might heroes of the Castle town: | ||
* [[Edric]] | * [[Edric]] | ||
* [[Orrin]] | * [[Orrin]] | ||
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* [[Roland]] {{inab}} | * [[Roland]] {{inab}} | ||
== | === Magic Heroes (Clerics) === | ||
The following [[Clerics]] are the magic heroes of the Castle town: | |||
* [[Adela]] | |||
* [[Cuthbert]] | |||
* [[Caitlin]] | |||
* [[Adelaide]] | |||
* [[Ingham]] | |||
* [[Loynis]] | |||
* [[Rion]] | |||
* [[Sanya]] | |||
Level 1 | == Spells == | ||
[[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]] | * Level 1 | ||
** [[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]] | |||
* Level 2 | |||
** [[Fortune]], [[Remove Obstacle]], [[Protection from Air]], [[Ice Bolt]] | |||
* Level 3 | |||
** [[Frost Ring]], [[Misfortune]], [[Protection from Earth]] | |||
* Level 4 | |||
** [[Meteor Shower]], [[Frenzy]] | |||
== Strengths and weaknesses == | |||
=== Strengths === | |||
==Strengths and | |||
===Strengths=== | |||
*Overall powerful units | *Overall powerful units | ||
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | *Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s). | ||
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*[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s. | *[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s. | ||
===Weaknesses=== | === Weaknesses === | ||
*The [[Mage Guild]] is limited to level 4. | *The [[Mage Guild]] is limited to level 4. | ||
*Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them. | *Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them. | ||
*The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | *The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods. | ||
==Additional Information== | == Additional Information == | ||
* Alignment: Good | |||
Alignment: Good | * Native Terrain: [[Grass]] | ||
Native Terrain: [[Grass]] | |||
==See also== | == See also == | ||
*[[Leadership]] | *[[Leadership]] | ||
*[[Morale]] | *[[Morale]] | ||
{{Town creatures | {{Town creatures |
Revision as of 10:12, 31 August 2013
This article is about the town type Castle. For the structure, see Castle (structure)
The Castle town is a good alignment town type with knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
Structures
Castle specific buildings
Creature dwellings
Town costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 46000 | 29000 | 110000 |
Wood | 60 | 17 | 137 |
Ore | 50 | 22 | 122 |
Crystal | 12 | 17 | 47 |
Gems | 12 | 12 | 42 |
Mercury | 12 | 12 | 42 |
Sulfur | 12 | 12 | 42 |
Troop cost/week: 29580 Gold 6 Gems
Creatures
Heroes
Might Heroes (Knights)
The following Knights are the might heroes of the Castle town:
Magic Heroes (Clerics)
The following Clerics are the magic heroes of the Castle town:
Spells
- Level 1
- Level 2
- Level 3
- Level 4
Strengths and weaknesses
Strengths
- Overall powerful units
- Good variety of units including two Flyers (Griffins/Royal Griffins and Angels/Archangels) and two ranged units (Archers/Marksmen and Monks/Zealots).
- Easy to create fast moving heroes, with Griffins/Royal Griffins and Stable.
- Pikemans/Halberdiers are one of the best 1st tier units, second only to Centaurs.
Weaknesses
- The Mage Guild is limited to level 4.
- Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
Additional Information
- Alignment: Good
- Native Terrain: Grass
See also
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |