Earth Elemental and Magma Elemental: Difference between revisions

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Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.
Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.
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There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Do note that this type of specialty sadly doesn't upgrade the speed of the creature. Both Earth Elemental specialists are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% maximum damage from the specialty, Earth Elementals barely can go toe to toe with other level 5 units due to their overall low stats.
There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Do note that this type of specialty sadly doesn't upgrade the speed of the creature. Both Earth Elemental specialists are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth foes from 4 to 9, Magma from 6 to 11), Earth Elementals barely can go toe to toe with other level 5 units due to their still overall low stats.
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They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]].
They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]].

Revision as of 18:48, 9 August 2022

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Earth Elemental
 Cost per troop 

400

Attack 10
Defense 10
Damage 4–8
Health 40
Speed 4
Movement Ground
Size 1
Growth 4
AI Value 330
 Special abilities:
Non-living
Immune to
   • Armageddon
   • Lightning Bolt
   • Chain Lightning
Vulnerable to Meteor Shower
Magma Elemental
 Cost per troop 

500

Attack 11
Defense 11
Damage 6–10
Health 40
Speed 6
Movement Ground
Size 1
Growth 4
AI Value 490
 Special abilities:
Non-living
Immune to
   • Armageddon
   • Lightning Bolt
   • Chain Lightning
Vulnerable to Meteor Shower
Spellcaster (Protection from Earth)
Portraits
Earth Elemental Conflux  Elemental ConfluxAltar of Earth

Earth and Magma Elementals are level 5 creatures of Conflux town. They are recruited from the Altar of Earth, or (unupgraded) from an Elemental Conflux. Earth Elementals can also be summoned with the Summon Earth Elemental spell.

"Earth Elementals are forces of Earth Magic. They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also cast the spell Protection from Earth." AB manual

Special ability

Bugs

Though Magma Elementals are level 5 units, the game considers them as level 3 (in creature level-based calculations and 'random monster 3' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty

Restoration of Erathia

In Restoration of Erathia Restoration of Erathia Earth Elementals are level 5 Neutral creatures. They are recruited from Elemental Conflux or Earth Elemental Conflux.

Horn of the Abyss

  • Magma Elemental's level bug fixed.
  •      Adventure map view of Earth Elementals was fixed.
  • The in-game description for both of them was updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

Earth Elementals are one of the worst elementals, since they are incredibly slow and also expensive. Though they will win on melee 1v1 against other elementals, for their cost they are not as good. Also, they have significantly lower growth, with just 4 per week compared to the water's 6 - meaning the Earth Elementals actually produce less weekly HP. They can neither attack ranged, fly, or have other useful abilities.

On the other hand one very notable property is their resistance to Armageddon (along with Fire Elementals), making them useful for Dragogeddon tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances.


Magma Elementals have the same weaknesses as their unupgraded counterparts (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of Mighty Gorgons). Though it is notable that although they are weak to Meteor Shower, their Protection from Earth cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6).


Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.


There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn't scale with hero level), so it's more important in the early game. Do note that this type of specialty sadly doesn't upgrade the speed of the creature. Both Earth Elemental specialists are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth foes from 4 to 9, Magma from 6 to 11), Earth Elementals barely can go toe to toe with other level 5 units due to their still overall low stats.


They are creatures summoned from the Elemental Plane of Earth.


See also:

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