Summon Earth Elemental
| Summon Earth Elemental | ||
|---|---|---|
| ||
| School: | Earth Magic | |
| Level: | 5th | |
| Cost: | 25/20 | |
| Duration: | combat | |
| Basic Effect | ||
| A troop containing (power x 2) earth elementals appears on the side of the casting player. | ||
| Advanced Effect | ||
| Same as basic effect, except that (power x 2.5 | ||
| Expert Effect | ||
| Same as basic effect, except that (power x 3 | ||
| Probability of occurrence (%): | ||
| 0 | ||
| 16 | ||
| 28 (14*) | ||
| 16 | ||
| 16 | ||
| 12 | ||
| 0 | ||
| 0 | ||
| 12 | ||
| 0 | ||
| 16 | ||
| * Without Library | ||

400
Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned during combat (restriction removed in Horn of the Abyss
).
Related spells[edit | hide | hide all]
User Commentary
Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.



