Orrin: Difference between revisions

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{{user commentary|
{{user commentary|
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]].
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]].
Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because orrin have leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.
}}{{end of user commentary}}
}}{{end of user commentary}}



Revision as of 05:19, 25 April 2023

Castle
Knights
OrrinOrrin Orrin
ValeskaValeska Valeska
EdricEdric Edric
SylviaSylvia Sylvia
BeatriceBeatrice Beatrice Horn of the Abyss
Lord HaartLord Haart Lord Haart Restoration of Erathia
SorshaSorsha Sorsha
ChristianChristian Christian
TyrisTyris Tyris
CatherineCatherine Catherine Map Editor
RolandRoland Roland Armageddon's Blade Map Editor
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)Sir MullichSir Mullich Sir Mullich Armageddon's Blade
Clerics
AdelaAdela Adela
CuthbertCuthbert Cuthbert
AdelaideAdelaide Adelaide
InghamIngham Ingham
SanyaSanya Sanya
LoynisLoynis Loynis
CaitlinCaitlin Caitlin
RionRion Rion
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Orrin the Knight
Basic information:
OrrinOrrin Class: Knight
Gender: Male
Race: Human
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.
Specialty: Archery
Specialty ArcherySpecialty Archery Receives a 5% per level bonus to archery skill percentage.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Basic Leadership
Archery Basic Archery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88% (Always Horn of the Abyss)
Griffin Griffin 2–3 25% (Always Horn of the Abyss)
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560

Orrin the Knight is a Castle hero.

User commentary

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Some may find the information in this section subjective or irrelevant.

Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.

Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because orrin have leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.


See also:

Template:Keywords