Buildings specific to each town type: Difference between revisions

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(Fixed yet another typo.)
m (Added Cove buildings)
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{{buildings}}
{{buildings}}
'''Buildings specific to each town type''' (a.k.a '''specific buildings''' or '''unique buildings''') are structures that can't be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not ''unique'' per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress and Conflux; followed by artifact merchants specific to Tower, Dungeon and Conflux.
'''Buildings specific to each town type''' (a.k.a '''specific buildings''' or '''unique buildings''') are structures that can't be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not ''unique'' per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove {{withhota}}; followed by artifact merchants specific to Tower, Dungeon and Conflux.


* [[Grail buildings]]
* [[Grail buildings]]
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* [[Glyphs of Fear]]
* [[Glyphs of Fear]]
* [[Magic University]]
* [[Magic University]]
* [[Grotto]] {{withhota}}
* [[Thieves' Guild (Cove building)|Thieves' Guild]] {{withhota}}


[[Category: Structures]]{{keywords}}
[[Category: Structures]]{{keywords}}

Revision as of 01:30, 22 June 2023

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Buildings specific to each town type (a.k.a specific buildings or unique buildings) are structures that can't be built in all towns. They technically include blacksmiths and resource silos as stated in the Restoration of Erathia manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not unique per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove Horn of the Abyss; followed by artifact merchants specific to Tower, Dungeon and Conflux.