Buildings specific to each town type
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Buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Artifact Merchants | |||||||||||
Shipyard | |||||||||||
Horde buildings | |||||||||||
Grail buildings | |||||||||||
Towns | |||||||||||
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Buildings specific to each town type (a.k.a specific buildings or unique buildings) are structures that can't be built in all towns. They technically include blacksmiths and resource silos as stated in the Restoration of Erathia manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not unique per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove ; followed by artifact merchants specific to Tower, Dungeon, Conflux, and Factory .
- Grail buildings
- Artifact Merchants
- Shipyard
- Horde building
- Brotherhood of the Sword
- Lighthouse
- Stables
- Treasury
- Fountain of Fortune
- Mystic Pond
- Library
- Lookout Tower
- Wall of Knowledge
- Brimstone Stormclouds
- Castle Gate
- Order of Fire
- Cover of Darkness
- Necromancy Amplifier
- Skeleton Transformer
- Portal of Summoning
- Mana Vortex
- Battle Scholar Academy
- Ballista Yard
- Freelancer's Guild
- Escape Tunnel
- Hall of Valhalla
- Blood Obelisk
- Cage of Warlords
- Glyphs of Fear
- Magic University
- Grotto
- Thieves' Guild