Shots: Difference between revisions
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'''16 shots:''' | '''16 shots:''' | ||
* {{Cn|Cyclops}} | * {{Cn|Cyclops}} | ||
* {{Cn|Gunslinger}} {{withhota}} | |||
'''24 shots''' | '''24 shots''' | ||
* {{Cn|Arch Mage}} | * {{Cn|Arch Mage}} | ||
* {{Cn|Bounty Hunter}} {{withhota}} | |||
* {{Cn|Cyclops King}} - Shoots twice at walls | * {{Cn|Cyclops King}} - Shoots twice at walls | ||
* {{Cn|Ice Elemental}} {{withab}} | * {{Cn|Ice Elemental}} {{withab}} | ||
| Line 34: | Line 36: | ||
* {{Cn|Grand Elf}} - Shoots twice | * {{Cn|Grand Elf}} - Shoots twice | ||
* {{Cn|Halfling}} {{withab}} | * {{Cn|Halfling}} {{withab}} | ||
* {{Cn|Halfling Grenadier}} {{withhota}} | |||
* {{Cn|Lizard Warrior}} | * {{Cn|Lizard Warrior}} | ||
* {{Cn|Mage}} | * {{Cn|Mage}} | ||
Revision as of 03:57, 2 January 2024
Shots refers to the number of times a ranged unit may fire per battle. Every time the ranged unit shoots during combat it loses a shot. If the unit has a special ability to shoot twice or receives a morale, it loses two shots instead of one. Although the Ballista says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot.
Ammo Cart provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed.
4 shots:
8 shots:
12 shots:
16 shots:
24 shots

Arch Mage
Bounty Hunter 

Cyclops King - Shoots twice at walls
Ice Elemental 

Evil Eye
Grand Elf - Shoots twice
Halfling 

Halfling Grenadier 

Lizard Warrior
Mage
Magog
Marksman - Shoots twice
Orc Chieftain
Power Lich
Storm Elemental 

Titan
Wood Elf
Zealot
32 shots: