Town: Difference between revisions

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{{Towns|noswitch=|noswitchwidth=}}
{{Towns|noswitch=|noswitchwidth=}}


'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.
'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]] and [[Factory]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.


Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.
Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.

Revision as of 09:41, 14 January 2024

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Town typically refers to a structure on an Adventure Map, where heroes can recruit troops, replenish their spell points, and learn new spells. More generally, it can refer to one of the nine different town types, that can be seen in the table on the right. In Restoration of Erathia, there were only eight different town types, but Armageddon's Blade expansion added Conflux. Moreover, unofficial Horn of the Abyss expansion added Cove and Factory. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.

Towns are also important source of gold with hall buildings producing it every day for the kingdom. If a town has a marketplace, a player may trade surplus resources for needed ones, and Resource Silo produces resources daily (but not gold). Towns have horde buildings which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.

Town with fort, citadel or castle have walls surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are arrow towers and moat. Heroes can be located inside the town and inside the walls to protect the town. If a non-fortified town is sieged, a traditional battlefield is shown, as if the combat were not in a town.

Each town has its own musical theme. Nine common towns have themes written by Paul Romero, while music for HotA's Cove is written by Docent Picolan.

Maximum number of towns is 48 on any map.

Towns on adventure map

In Shadow of Death there are just three visual appearances of a town: Village, Fort and Capitol (as a Fort with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the hall level is visible just for allies).

Horn of the Abyss represents towns accurately to their level of fortification.

Towns on adventure map
Village Hall
Village
Fort
Fort
Citadel
Citadel
Castle
Castle
Capitol
Capitol

Castle
Castle
SoD

Castle
Castle
HotA

Rampart
Rampart
SoD

Rampart
Rampart
HotA

Tower
Tower
SoD

Tower
Tower
HotA

Inferno
Inferno
SoD

Inferno
Inferno
HotA

Necropolis
Necropolis
SoD

Necropolis
Necropolis
HotA

Dungeon
Dungeon
SoD

Dungeon
Dungeon
HotA

Stronghold
Stronghold
SoD

Stronghold
Stronghold
HotA

Fortress
Fortress
SoD

Fortress
Fortress
HotA

Conflux
Conflux
SoD

Conflux
Conflux
HotA

Cove
Cove
HotA

Factory
Factory
HotA