Elixir of Life: Difference between revisions
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{{Artifact | {{Combination artifacts}}{{Artifact | ||
| | | class = relic | ||
| | | slot = miscallaneous | ||
| | | combo_3 = | ||
| cost | | art_1 = Ring of Life | ||
| effect = | | art_2 = Ring of Vitality | ||
| art_3 = Vial of Lifeblood | |||
| cost = N/A | |||
| effect = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures. | |||
}} | }} | ||
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army. [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]]. | In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army. [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]]. | ||
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Base [[Cost]]: 100.000 [[gold]] | Base [[Cost]]: 100.000 [[gold]] | ||
==Comments== | == Comments & debate == | ||
The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health. | The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health. | ||
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. | The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. | ||
[[Category: | == See also == | ||
* [[Elixir of Life (Campaign)]]. | |||
[[Category: Relic artifacts]] | |||
[[Category: Combination artifacts]] | |||
__NOTOC__ |
Revision as of 10:58, 6 March 2014
Template:Combination artifacts
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Elixir of Life | ||
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Class: | relic | |
Slot: | miscallaneous | |
Cost: | N/A | |
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures. |
Elixir of Life is a relic class artifact equipped in the miscallaneous slot.
In addition to the regular bonuses, the Elixir of Life provides a 25% Health bonus to all living creatures in the hero's army. Undead and non-living units are not affected. All affected creatures gain a regeneration ability similar to that of a Troll or Wraith.
Requires the following artifacts to create:
Comments & debate
The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, Master Gremlins would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.
The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.