Zubin: Difference between revisions

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Zubin is the only magic hero with artillery as a starting skill (as Dessa is for logistics).
== Story ==
{{PAGENAME}} does not appear in the story text of any campaign levels.
 
== Trivia ==
Zubin is the only magic hero with artillery as a starting skill.
 
==Specialty==
==Specialty==
Zubin's specialty gives in addition to normal [[Precision]] bonuses for ranged units:
Zubin's specialty gives in addition to normal [[Precision]] bonuses for ranged units:

Revision as of 21:58, 28 February 2024

Stronghold
Barbarians
YogYog Yog
GurnissonGurnisson Gurnisson
JabarkasJabarkas Jabarkas
ShivaShiva Shiva
GretchinGretchin Gretchin
KrellionKrellion Krellion
Crag HackCrag Hack Crag Hack
TyraxorTyraxor Tyraxor
BoragusBoragus Boragus Armageddon's Blade Map Editor
KilgorKilgor Kilgor Armageddon's Blade Map Editor
Battle Mages
GirdGird Gird
VeyVey VeyVeyVey Vey
DessaDessa Dessa
TerekTerek Terek
ZubinZubin Zubin
GundulaGundula Gundula
OrisOris Oris
SaurugSaurug Saurug
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Zubin the Battle Mage
Basic information:
ZubinZubin Class: Battle Mage
Gender: Male
Race: Goblin
Zubin was once chief of a tribe which fought against Duke Boragus. When peace was finally attained, he was offered his own command within the armies of Krewlod.
Specialty: Precision
Specialty PrecisionSpecialty Precision Casts Precision with increased effect, based on the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Artillery Basic Artillery
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 88% (Always Horn of the Abyss)
Orc Orc 4–6 25% (Always Horn of the Abyss)
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Precision Precision
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1630 1560

Zubin the Battle Mage is a Stronghold hero. Zubin starts with a spell book and the spell Precision.

Story

Zubin does not appear in the story text of any campaign levels.

Trivia

Zubin is the only magic hero with artillery as a starting skill.

Specialty

Zubin's specialty gives in addition to normal Precision bonuses for ranged units:
    +3 attack to creatures on level 1–2
    +2 attack to creatures on level 3–4
    +1 attack to creatures on level 5–6
    No additional bonus for creatures on level 7.

Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: