Shipwreck: Difference between revisions

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{{Creature bank row|30 %|Wight|10|2000 {{Gold}}||XP=180|T1=}}
{{Creature bank row|30 %|Wight|10|2000 {{Gold}}||XP=180|T1=}}
{{Creature bank row|30 %|Wight|15|3000 {{Gold}}||XP=270|T1=}}
{{Creature bank row|30 %|Wight|15|3000 {{Gold}}||XP=270|T1=}}
{{Creature bank row|30 %|Wight|25|4000 {{Gold}}<br>Artifact [[Treasure|(t)]]||XP=450|T1=}}
{{Creature bank row|30 %|Wight|25|4000 {{Gold}}<br>{{art|t}}||XP=450|T1=}}
{{Creature bank row|10 %|Wight|50|5000 {{Gold}}<br>Artifact [[Minor|(m)]]||XP=900|T1=}}
{{Creature bank row|10 %|Wight|50|5000 {{Gold}}<br>{{art|m}}||XP=900|T1=}}
| vs=[[image: shipwreck 1 (vs).png|80px]] [[image: shipwreck 2 (vs).png|80px]]
| vs=[[image: shipwreck 1 (vs).png|80px]] [[image: shipwreck 2 (vs).png|80px]]
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event text'''
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event text'''
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* Density: 100.
* Density: 100.


== See also ==
{{map objects 'see also'}}
{{map objects 'see also'}}



Latest revision as of 18:15, 4 December 2024

Shipwreck
Picture
   
% Guards Content XP
 30 % 
Wight
10
2000 Gold Experience
180
 30 % 
Wight
15
3000 Gold Experience
270
 30 % 
Wight
25
4000 Gold
Artifact (t)
Experience
450
 10 % 
Wight
50
5000 Gold
Artifact (m)
Experience
900
Visiting Scheme
Event text
The rotting hulk of a great pirate ship creaks eerily as it is pushed against the rocks. Do you wish to search the shipwreck?
* * *
Upon defeating the Harpies you spend several hours sifting through the debris and find nothing. Such a despicable act reduces your army's morale.

The shipwreck is an adventure map location, and commonly known as one of the creature banks. It can only be found in water. Shipwreck is the only water object which can be visited without a boat if its visiting tile is placed next to the dry land. It is guarded by 10–50 wights. The more guards there are, the better the reward. The treasure contains Gold and possibly one treasure or minor class artifact.

The guards are divided into five stacks of 2/3/5/10 Wights (red hexes) and attack in alphabetic order: from A to E. Horn of the Abyss In Horn of the Abyss, the object's level can be preset by a map-maker.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Searching the shipwreck after the guards have been defeated decreases morale by 1. Visiting additional shipwrecks will not further decrease morale.

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.

Guards Stacks Guards preview (in HotA only) Upg. stack
30 %: Wight x10 2 x5 pack (10-19) of Wights No
30 %: Wight x15 3 x5
30 %: Wight x25 5 x5 lots (20-49) of Wights
10 %: Wight x50 10 x5 horde (50-99) of Wights

Default settings for random map generator[edit | hide]

  • Terrain: water.
  • Value: 2000.
  • Density: 100.

See also:[edit | hide]