Stables: Difference between revisions
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{{Castle buildings}} | {{Castle buildings}} | ||
{{Building | |||
| town = Castle | |||
| pre = [[Barracks]] | |||
| wood = 10 {{W}} | |||
| gold = 2000 {{G}} | |||
| effect = When visited gives a bonus of {{swh|+300|+400}} [[Movement|movement points]] each day until the end of the week.<br>Prerequisite of the [[Training Grounds]]. | |||
}} | |||
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;" | {| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;" | ||
| align=center | [[File: Stables.gif|Stables]] | | align=center | [[File: Stables.gif|Stables]] | ||
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| Stables as seen on the [[adventure map]]. | | Stables as seen on the [[adventure map]]. | ||
|} | |} | ||
'''Stables''' is both an [[adventure map]] location and a [[Castle town]] building. | '''Stables''' is both an [[adventure map]] location and a [[Castle town]] building. | ||
'''Stables''' | A '''Stables''' gives a hero who's visiting [[Castle town]] with built Stables the bonus of {{swh|+300|+400}} [[Movement|movement points]] in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or [[Castle town]] with built Stables in the same week will not give any extra movement points. | ||
'''Stables''' as a adventure map location | '''Stables''' as a adventure map location automatically upgrades {{cn|Cavalier}}s to {{cn|Champion}}s at no cost and gives the same movement bonus as a Castle building's stables. | ||
{{map objects 'see also'}} | {{map objects 'see also'}} |
Revision as of 17:03, 21 March 2025
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Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Brotherhood of the Sword | |||||||||||
Griffin Bastion | |||||||||||
Lighthouse | |||||||||||
Shipyard | |||||||||||
Stables | |||||||||||
Colossus | |||||||||||
Dwellings | |||||||||||
Guardhouse | |||||||||||
Archers' Tower | |||||||||||
Griffin Tower | |||||||||||
Barracks | |||||||||||
Monastery | |||||||||||
Training Grounds | |||||||||||
Portal of Glory | |||||||||||
Towns | |||||||||||
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Stables |
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![]() |
Prerequisite: |
Barracks |
Cost: |
10 ![]() ![]() |
Effect: |
When visited gives a bonus of +300 ![]() Prerequisite of the Training Grounds. |
![]() |
Stables as seen on the adventure map. |
Stables is both an adventure map location and a Castle town building.
A Stables gives a hero who's visiting Castle town with built Stables the bonus of +300 movement points in this day and each day to the end of the week. The bonus is added to the hero's movement points at the visit, and after that, at the start of each turn until end of the week. The bonus is not cumulative with other Stables. Hero can have only one active Stables bonus at once. Visiting another Stables or Castle town with built Stables in the same week will not give any extra movement points.
Stables as a adventure map location automatically upgrades Cavaliers to
Champions at no cost and gives the same movement bonus as a Castle building's stables.
See also: